Defeat In Detail Map pack V-2.0
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                           Defeat In Detail

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Unzip the supplied maps into your \quake\did\maps directory.

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Maps:

DID1.BSP - Grass Roots

A map set in rough terrain with a river running across the middle of the map.
This is a map that ground troops control, there is just one bridge for units
to cross the river, so be prepared to sacrifice men in holding onto it. There
is also a ford further down stream however. This is a fast and furious battle,
where unless you build and defend quickly, be prepared to lose violently...


DID2.BSP - Defeated Metropolis

Set in a ruined industrial area near a large inland lake, where the two 
sides must either use the underground tunnel or the long bridge to cross,
but beware of air units if you chose the bridge. This is quite a
claustrophobic map when in the city area, and your men will find themselves
being ambushed regularly from the narrow sidestreets. Troops will have to work
closely with armour and air support if you wish to advance, while the open
water provides an oppertunity for your air units to dominate. A slower and
larger map than Grass Roots, and due to it's partially open nature there is
a heavy reliance on tactics...


DID3.BSP - Desert Stormer

Open terain gives your armour a chance to shine, the gently undulating dunes
providing no real resistance to a tank force at high speed. A small open map,
this is the map for quick skirmishes, but a detirmined defense can still halt
an enemy force if deployed properly.

Inspired by a map in the mod AirQuake II (Which I generally hated except for
one map known as Baghdad Cafe, which this is based on, although my version
is a lot smaller)


DID4.BSP - Arabian Knights

Sandstone formations abound, the dry canyons are perfect for domination by
your airforce. Apaches and Harriers crush attacks by foolhardy armoured
columns. This is defeat in detail at it's most basic, use clever tactics
or be prepared to suffer.


DID5.BSP - Mine Clearance

A massive map of epic proportions, if you want a titanic struggle over
open fields and grassy dales, then this is your map... Many of the slopes are
too steep for your heaviest armour to climb, the only secure route between
your bases being a perilous clifftop journey.


DID6.BSP - Siege of Belgrade

A manic, psychopathic map in which the two sides must fight toe-to-toe for
control of the one bridge across the ocean, let your enemy cross the bridge
and you're probably already dead.

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Corispondence about Defeat In Detail can be sent to:

harb@planetquake.com

Or on ICQ via my number:

30578982

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Visit the Defeat In Detail section of the ELF website at:

www.planetquake.com/elf
