Map status for Blood Feud and Warhouses Retro (10-20-98)

Blood Feud:
Some of the ammo placement is a bit funny (there are nail boxes right next to the lasers),
so I'm not quite done with ents.
The water will probably be vised for transparency when I'm done, and I may have to do some
other tweaks to make the level still run fast.  I'm not certain what the changes will be.
There are some places where the player can get stuck on the wall (and the floor in a couple
of spots) due to a bug in Quake's movement code.  I'll fix all of these that I can track
down.
The lighting is probably final.  Some spots are dark, but I like it that way.  I probably
won't change that unless I get a huge number of complaints.
Question: Should the envirosuits stay there?  Or should the damage from the slime be the
price you pay for taking the somewhat hidden route?  Note that even if the water gets vised
for transparency, the slime won't.

Warhouses Retro:
Some of the textures aren't final (mainly the barrel textures- they look like crap).
The lighting in the center room will be a bit brighter in the downstairs corners.
I'm not overly happy with the item placement, but I don't have any better ideas either.  If
everyone likes it, there won't be many changes.  If people have useful suggestions for
specific changes to item placement, I'm certainly open to them.

Anyone with feedback (positive or negative is welcome) is encouraged to send it directly to
me at:
    hafhead@planetquake.com

Thanks a lot, and enjoy the levels!

-Hafhead
