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	+======================+
	|                      |
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        |   Super Cool v0.01   |
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        +======================+

Hello. This patch allows you to play the fighter from
Future vs. Fantasy by Freeform Interactive. Except that this is the fighter
from FVF v1.6 or something, when he was absolutely too powerful. I made
this 'cos i reckon he sucks in these later version of fvf (you actually
gotta hit ppl several times to kill them, sheez).

--------- newly added -------- start -----
Hello again. I recently modified this progs for extra stuff, as suggested
by James. What he said basically is that it's still not like the old FVF
where you gib everything in one hit. So me thought: damage multiplier!
He also said that there should be more gibs. So me thought: gib multiplier!
Thusly:
        skill == 2		fighters have double damage. use if you want
        			a fighter only match! :)
        skill == 3		fighters have double damage. all damage*10.
        1 <= temp1 <= 5         makes (#gibs * rint(temp1)) and
                                      (gib velocity * temp1).
Note that when I say damage * 10, I mean damage * 10, as in you fall too far
and you get 50 damage, not 5. You touch lava and you die, possibly gibbing.
--------- newly added -------- end -------

installation:
        nothing special, run like a normal patch. ie.:

                md c:\quake\sc001\
                pkunzip sc001.zip c:\quake\sc001\
                cd quake
                quake -game sc001

        or something like that.

general stuff:
	* no more text mesgs saying you picked up stuff. same like CTF.
	* no automatic weapon switching. at all.
	* no monsters. at all. no monster code at all. meaning no
	  single player/coop.
	* no playtesting. at all.
	* lightning gun starts with 40 cells instead of 15. just to make
	  it a more useful weapon.
	* use impulse 30 to switch from soldier to fighter. must have at
	  least 75 health to switch.
	* very cruddy, random respawn thing. may or may not work as
          intended.
        * weapons stay.

fighter stats to start:
	max health:		150
        regeneration:           heal rate inversely proportional to health,
                                but roughly regenerate 1 health/sec.
				will not regen if attack button held down.
	weapon:			only weapon is axe
	flare:			impulse 2 (just impulse 2; no attack)
				will fire a flare type thing. used to hit
				switches. takes one health.

fighter's powerups:
	super shotgun:		double heal rate
                                quicker axe attack (not cumulative with LG)
        nailgun:                +40 range
        super nailgun:          +40 range
        grenade launcher:       +100 dam
        rocket launcher:        +100 dam
	lightning gun:		max health 200
                                quicker axe attack (not cumulative with SSG)

the normal quake soldier remains unchanged, except for the extra cells
in the thunderbolt thing.

impulse list:
	impulse 30:		toggle soldier/fighter modes
	impulse 2:		fire flare when a fighter
        skill 1:                normal damage
        skill 2:                fighter double damage
        skill 3:		10 * damage for everything.
        temp1 1 - 5:            increase #gibs and gib velocity by factor
                                of temp1. it okay to leave temp1 at default
                                of 0, it'll be like temp1 of 1.


i may have missed something. i also may not have. its one of those two.

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code by: Hean-Son Ooi aka [sc]bezerk aka bezerk/deep.six
mailto:  bezerk@tartarus.uwa.edu.au
	 ooi-h@ee.uwa.edu.au
         (please to be reporting bugs and stuff. I know one to do with
         shooting flares faster than normal. Don't tell me about that.
         I'm not fixing it.)
web:	 http://www.uwa.edu.au/student/bezerk (it has nothing to do
	 with this patch, mind you)
         http://www.uwa.edu.au/student/bezerk/dm4 (probably where you got
         this from)
date:    15th of August 1997. Hacked up real quick the night before
         the quake comp.
         8th of september 1997. More shit added.

NOTE: I do not take any credit for the coolness of the fighter guy. I just
got really annoyed when Freeform play-balanced him 8-). Freeform Interactive
must take the credit for the original idea. Any coding coincidence is
merely coincidence. odd that, huh?

Legal Stuff: Please use your good judgement when playing-with/using/
distributing this patch. I worked a whole 6 hrs (minus dinner+shower time,
and stops to watch exciting parts of Karate Kid II, etc.) to make this.
Please don't steal it and stuff.

final shit:     society is to blame.
                existance is futile.
                uni sucks a large portion.
                if skill is 3, you probably don't wanna play fighter.

later doods.
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