Devastation Quake2 - Version Log
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v2.0.2 (05/05/2000)
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+	Added voting on map, timelimit, fraglimit, and winlimit
+	Dead players' names now appear green on Elimination scoreboard
+	Added Spectator list to Elimination & Annhilation scoreboard
+	Added label before player name when talking (i.e. [Spectator], or [Dead])
+	Added teamplay messagemode2 symbols (i.e. %L = location)
+	Added sparkle effect on Desecrator teleport
+	Added player statistical logging

=	Lowered Desecrator health, and extended respawn time
=	Player ID now will stay on after deaths & level changes

*	Fixed crash when Desecrator kills something in DvG or FFA (gamemode 0)
*	Fixed Dev pickup with held grenade bug (Devs throwing grenades)
*	Fixed players spawning outside map in Elimination (gamemode 2)
*	Fixed spawning inside of grunts or Desecrators
*	Fixed end battle checks, can now have ties in Elimination (gamemode 2)
*	Fixed player count tallies for Elimination & Annihilation menus
*	Fixed Chasecam w/ Devastator (better view angle)
*	Fixed Chasecam w/ Desecrator HUD




v2.0.1 (03/04/2000)
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*	Fixed players shot out of maps by Desecrator (orange flashing)
*	Fixed voting time reset error
*	Fixed map and item sliding
*	Fixed all scoring tallies
*	Fixed talking dead people in Elimination (gamemode 2)
*	Fixed Desecrator bad spawns in Elimination (gamemode 2)
*	Fixed a whole hoard of weird server crashes

v2.0  (02/29/2000)
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+	Added Desecrator
+	Added Annihilation (teamplay)
+	Added Elimination (teamplay)
+	Added Clientside voting on variables
+	Added Maplist

=	Renamed many of the variables to be not-so cryptic
=	Bettered stomping algorithm

v1.4a (08/19/1999)
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+	Added Dev player stomping (needs work)

=	Changed Player ID algorithm (much better)
=	Changed Dev killing Dev in FFA to +2 frags
=	Changed devteammode cvar, no map restart needed now

*	Fixed Dev reconnect/disconnect "D" disappearing bug
*	Fixed skin bug with capital letters
*	"Fixed?" teams not telefragging bug
*	"Fixed?" 'can't find pic' error


v1.4 (08/11/1999)
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+	Added devteammode cvar, (0 = FFA, 1 = DvG)
+	Added numdevs_rl & numdevs_cg cvars, (capped at 16)
+	Added Player Identification (needs some work)
+	Added Scoreboard stuff

=	Changed skin checking to be clientside

*	Fixed level switch/dev skin bug
*	Fixed rotating brushes crushing Devs (q2dm5 especially)
*	Fixed center handedness bug
*	Fixed hyperblaster/chaingun pickup sound bug



v1.3
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+	Added DevastatorRL

*	Fixed low bandwidth overflow problem
*	Fixed grenade/dev pickup bug


==== INITIAL RELEASE TO PLANETQUAKE ====