New stuff in Beta 2.0:
   * Class limits:
   	MAX_OFFICERS		1
   	MAX_INFANTRY		99
   	MAX_L_GUNNER		2
   	MAX_H_GUNNER		2
   	MAX_SNIPER		2
  	MAX_SPECIAL		1
  	MAX_ENGINEER		1
   	MAX_MEDIC		4
   	MAX_FLAMER		2
   * Player identification.
   * Bleeding.
   * New Medic. Medics will have no weapons, and will not be able to pick up weapons. Medics      will have unlimited (NON-DROPPABLE) morphine to stop bleeding. Along with forced player      ID, the medic is able to see one's health.
   * 'medic' command calls for a medic and displays an icon that a medic can see if looking      at you so they know you called it.
   * Truesight mode of morphine heals self.
   * Player movement code tweaks. The main bug fix is when shooting in truesight till end of      mag, and still in truesight speed. This has been fixed. Also, client prediction updates      (which cause overflow errors) have been reduced and optimized.
   * Engineer class (with two 'new' weapons - bazooka and panzer).
   * func_explosive_objective (see dday5)
   * team_kill 2 option
   * Damage tweaks (Bounding Box issues)
   * Speed tweaks (LMG is MORE fast)
   * Truesight issues.
   * New map: dday2
   * Updated maps: dday1 and dday5
   * New v_weps and skins
   * Some updated models
   * New Sounds
   * Probably more bugs
   * Yet more bugfixes.
