======================================================================
                          D-DAY:NORMANDY
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FULL INSTALL -  README.TXT                                  2000-05-01
======================================================================

D-Day:Normandy is a Quake II modification which brings the excitement 
of teamplay and the thrill of combat together in one exciting combination.
Its purpose is to create an enviornment similar to the battlefields of 
Normandy during WWII on and after D-Day.  We worked hard to bring you what
we think is the best combination of realism and fun that the Quake2 engine 
allows.  

Table of Contents
-----------------
1)  Installation
2)  Setup
2a) Key Bindings
3)  Whats in this version, whats not
4)  Description of play
5)  Description of classes
6)  Description of weapons
7)  Known Bugs / Reporting Bugs
8)  The D-Day Team
9)  Thanks / Shouts! 
10) What's New (Updates)



1] Installation
================

You can obtain the latest files from:
	 http://www.planetquake.com/dday/

You need the latest Q2 Patch to play D-Day: Normandy.  These can be obtained
from http://www.fileplanet.com

UNZIP THIS ARCHIVE INTO YOUR "QUAKE2" DIRECTORY

If your quake2 directory looks like: 
				      C:\quake2 
		  	Then Unzip to C:\quake2



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! NOTE: YOU MUST USE THE 'DDAY' DIR. THE DLLS ARE HARDCODED TO LOOK IN 'QUAKE2\DDAY' -- IF THEY DON'T EXIST, THE GAME DOES BAD STUFF(TM).                                                           
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



2] Setup
========

********************************************************************************************
TO PLAY D-DAY ONLINE: Connect to the internet.  Next, go to our website, http://www.planetquake.com/dday,and look at the server list on the bottom of the page and find an online server.  Write down the IP address of the server or drag
select it and press  press ctrl+C. Next, run Quake2.  Bring down the console (hit the ~ key) and type: connect xxx.xxx.xxx 
(where the x's are the IP address) or type connect then ctrl+V the ip in. 
Hit ENTER.  That's it.  Storm the Beaches.  You can also use gamespy to locate online D-Day servers to connect to. It can be 
found at http://www.gamespy3d.com/download/
********************************************************************************************

To run D-Day:Normandy without connecting online (you will not be able to play versus other players; you can just look around), 
start Quake2 and bring up the console by hitting the tilda " ~ " key. Then type:
				set game dday

Once this is done you should notice differences in backgrounds and text. 
If you do not notice any changes you may have either installed into a different directory 
or typed the command wrong. Another factor might be that you have an older version of Quake2
running.  It will probably give you an error stating "game is write protected"  
You MUST have version 3.20 to successfully play DDay: Normandy.

You can also simplify this step by setting the game from the command line. 
For instance, if your Quake2 installation was in C:\quake2, you would go to 'Run' (Start Menu -> Run) and type:
	C:\quake2\quake2.exe +set game dday

Once you press 'OK' or hit enter, Quake2 should come up with D-Day:Normandy already loaded.
NOTE: If you let the default Quake 2 demo play, it may change the game back to regular Q2.





2a] Key Bindings
================
D-Day comes with a file called dday.cfg with the necessary binds already in place.  Edit this file to fit your preferences 
using worpad or a similar program.  Then when you load a dday game, type: exec dday.cfg to run those binds.  You can also 
rename the file to autoexec.cfg to have them load automatically each time the game starts.

Now you need to bind the following keys to make sure you are playing D-Day to its fullest extent.  
Here are sample binds, you may change the keys to whatever suits you, these are just the ones 
we use with a WSAD configuration.  You can also "exec dday.cfg" in the console to add these to your config
file. (It only overwrites the following commands, nothing else.)


Some useful commands:
	"id" Toggle's player ID
	"maplist" If the server has maplist enabled instead of campaign, then this will display the current maplist
	"ddhelp"  Gives basic binding info for D-Day
	"list_teams"
		NOTE: "join_team" with no arguments prints a list of teams
	"join_team x" Where x is the number(1 or 2) of the team you wish to join. 
		NOTE: If you are already on a team, "join_team" will automatically quit for you.

	"class"  Shows a list of available classes
	"class x" Where x is 0-8, the number of a class. 


We suggest you using the above example as your config file. 

********************************************************************************************
Console Variables (all server-side):
	"team_kill"			-- default value: 0
	  Toggles team kill, you can use option #2 (team_kill 2) for penalties.

	"class_limits"			-- default value: 1
	  Class limit toggle. Defaults to on.

	"RI"				-- default value: 3
	  Reinforcement Interval. How long a player has to wait before they respawn.

	"scope_setting"			-- default value: 25
	  How far the sniper zooms in

	"auto_reload"			-- default value: 0
	  When you run out of rounds, you automatically reload.
		NOTE: Some weapons force manual reload even if this cvar is "1"

	"auto_weapon_change"		-- default value: 0
	  When you run out of ammo, you automatically switch weapons.
		NOTE: Some weapons force manual switch even if this cvar is "1"

	"flame_shots"			-- default value: 1
	  How many flames come out of the flamethrower when shot.
********************************************************************************************

	
3] Whats included, whats not.
=============================

This version includes:  
	3 Mission objectives:
	           -Point accumulation through capturing territory.
		   -Point accumulation through blowing up objectives.
	           -Winning by inflicting x number losses on an enemy.
	Preliminary Locational damage
	Realistic Weapon handling
	Tracers on Machine Guns
	True Sight 
	9 Classes-Infantry, Light Gunner, Heavy Gunner, Officer, Sniper, Flamethrower, 
          Medic, Paratrooper, Engineer
	8 American weapons
	8 German Weapons
	A few nonteam-specific weapons(Grenades, knifes, etc)
	Visual Weapons (Nearly all weapons for each side)
	Special version of WWII GI by Scott Ruggels with our custom crawl animation and added v_weps
	

This version does NOT include(ie what we'd like to add):
	German Model.
	TnT or other placeable explosives for Engineer
	Player controlled vehicles(a big IF, but we had a remote control Sherman at one point so who knows)	



4]  Description of Play
=======================

When you first start a level or join a server you are presented with the Objective picture. 
This picture will tell you the mission Objectives for each team. Press "fire" to continue. 
You are then asked to join a team. Press the "Inventory Next" key's (Q2 default is [ and ]
 to select a team (The first usually being an allied, and second being axis). 
Once you have decided which team you will fight for press Enter. You will then be asked to 
choose a "class". Choose your class and press Enter. NOTE: There is a limit to one officer 
per a team. Someday we may add Officer specific commands. To change team or class later on,
 use the join_team and class commands (described in section 2a above).

Once you join a team, and get on the map, you have to fight for your life.  
Depending on which class you've chosen you may move slower than your teamates, or
faster and have better accuracy. Also depending on which weapon you are using you
will see that each weapon has a certain "feel to it" For example each Officer
starts with a submachine gun. The allied Thompson Submachine gun is notorious for
pulling up while firing and becoming fairly hard to control. So short controlled 
bursts of fire may work better than holding the trigger.  Now also consider
the Browning Heavy Machine Gun(Heavy Gunner class). Now if you fire this bad boy
while standing you will notice it is virtually uncontrollable. Well duh! Imagine
holding a 60+ pound machine gun that can be hard to controll on a tripod let alone
standing erect with it. Try crouching with that bad boy and you will see that you 
become a very leathal weapon of war! (How about those tracers!?)

Remember this has locational damage! Choose your battles wisely! Dont go rushing
a machine gun nest without any kind of supressing fire or someone to take your 
place when you are cut in half.  

D-Day also has crawling. You can stand, crouch, and crawl. This is especially 
useful with the BHMG or the MG42.  You can avoid enemy fire, sneak into enemy
lines, and more. You can use the 'cmd stance' command for a duck key (like 'C'). 
If you are standing and hit the duck key, you will shift to crouch. If you are 
crouching and hit the duck key, you will shift to the prone/crawling  position. 
While you are crawling, you can not jump (client prediction in Q2 will confuse 
you and show that you are). To get back up to standing, press the duck key again 
from the prone position and it will shift you up to the standing position. Be 
careful! One headshot and you're dead!

Don't forget the very useful feature of Truesight, which will zoom your view if you
are using a sniper rifle or binoculars. If you are using a gun weapon besides
it will shift your gun's perspective to 'look down the sites' of 
your current weapon.  Be sure to remember that Truesight reduces your speed 66%,
so only use it if you have supporting fire. For other weapons True Sight can act as
a secondary fire function(such as throwing your knife). 



5] Description of Classes
=========================

-- Waiting till game is finalized to finish this section --



6] Description of Weapons
=========================

-- Waiting till game is finalized to finish this section --

-Bazooka/Panzerschreck:
	Traditionally anti-tank weapons these were essentially tubes that fired
	a rocket at a high velocity. They were also used for clearing out pillboxes,
	or other entrenched enemy. 
	Notes:  This weapon can ONLY be used if you crouch and look through your
	        sites. This is to help with play balancing and realistically 
                if you fired this thing "from the hip" you'd probably hurt yourself.

-M1903/Mauser 98ks Sniper Rifles:
        Very accurate rifles which were fixed with scopes and used for sniping.  One shot 
	should be enough to drop any enemy.
	Notes:  This weapon can only be fired if the player is not moving.
	


7] Known Bugs / Reporting Bugs
==============================

Click on the Bug Report link on the D-Day: Normandy webpage:
	http://www.planetquake.com/dday/



8] The D-Day:Normandy Team
==========================

 PROJECT AUTHOR, COORDINATOR, MODELER, and ANIMATOR
 --------------
  Jason Mohr (Abaris) 
	abaris@planetquake.com


 PROGRAMMERS
 ---------------
  Phil Bowens (Phil)
	phil@planetquake.com

  Additional Support: Sad, Ezrith (from DP)


 LEVEL/TEXTURE DESIGNER
 ----------------------
  Peter Lipman (Castrator)
	castrator@planetquake.com


 SKINNER/SOUND ENGINEER
 ----------------------
  Darwin
	darwin@planetquake.com

 WEB MASTER/SOUND ENGINEER
 -------------------------
 Colonel Jumper Dude
	corvete68@hotmail.com

==================================



9] Thanks / Shouts!
===================

We would like to take this time to thank all the past developing members, especially Cevin Milner, 
a guy who put much work into coding D-Day: Normandy. Unfortunetly, Real-Life caught
up with him, but we couldn't have gotten this far without him. 

Thanks go out to:

- All of the beta testers!
- All of our past ViperSoft team members for their hard work and contributions.
- L. Allan Campbell (Geist) for his maplist mod
- Binary.Cowboy (programmer for Team RxN) for his support on D-Day objectives
- Planetquake.com and *especially* Hellchick for their support. Thanks guys.
- Scott Ruggels for permission to edit his WWII GI.  And all his support with his unreleased
  German Model
- www.thecoven.com for their flamethrower code. 
- Any tutorial authors we have used and forgotten the names of. Especilly
   www.planetquake.com/qdevels, www.gamedesign.net, and www.planetquake.com/polycount
- Joe Manio and the Icestorm Network (www.icestorm.com)for hosting the original D-Day page,
  Telefragged for hosting us for several months.
- Gologatha Source for many realistic textures
- "The Edgeman" for his Gamespy Tab 
- Id Software for their wonderful game and SDK. 



10] What's New / Release Changes
================================

2000-05-01:
	Beta 2.0 release
	  -Tons of changes!
		Added engineer class and anti-tank weapons
		Limited class numbers turned on (can only have certain number of each class on a team)
		Bleeding added
		Medic changes:
		   -Removed pistol
		   -Can heal self
		   -Can see health of players (friend or foe)
		   -'medic' command added which will display an 
                    icon by player id if they call for medic   
		Added Player id
		Engineer and Sniper weapon restictions put in(see Secton 6) 
		New map (dday2) and other maps updated and tweaked
		Tons of sound updates/changes
		Many model/True sight tweaks
  

2000-03-21:
	First release!
