CustomDM 0.2.1 - by Ian Lewis - ij_lewis@postoffice.utas.edu.au

check out customdm.webjump.com for the latest updates

Partial rewrite of extensive (yet unreleased) quake1 mod for quake3arena.
Some purely client-side modifications, and some client/server.
Please send bugs reports, suggestions, complaints, praise (ha) etc. to the above address.
Many thanks to stomped.com for giving me a place to put this mod. :)

In this version:
	Player vs Player scoreboard (client only OR client / server):
		statistics showing how many times you have killed each player, and how many 
		times each player has killed you. colouring based on whether or not you are 
		winning (against each opponent), red = losing, yellow = equal, white = winning
		backwardly compatable with old score packets, so if you run the client side
		part and the server sends you old info it won't mess you up.
	Crosshair HUD (client):
		display all of the usual status info around your crosshair.
		- cg_drawCrosshairHud: 0 = off, 1 = on
		- cg_drawCrosshairHudAlpha: 0..1 alpha transparency
		remember to use "cg_drawStatus 0" 'cos you don't need the old status bar.
		trust me, play with it for a while and it becomes much much better.
	Weapon Locking (client / server):
		allows server to lock out weapons - sick of the BFG fest, switch it off.
		- g_lockingXXX: XXX = 2..9 (machinegun..BFG), 0 = off, 1 = on
	Start Weapons (server):
		allows server to specify weapons you have upon respawn
		- g_startXXX: XXX = 2..9 (machinegun..BFG), 0 = off, 1 = on
	Randomized Items (server):
		randomizes weapon respawns. Camping is now useless. Gives you a better chance
		if you don't know the level.
		- g_randomItems: 0 = off, 1 = on

In progress:
	Worms armaggeddon style health loss:
		health lost from last attack floats out of players heads (avoids that common 
		conversation "I sure you should be dead i hit you like ten times".
In progress:
	Game mode:
		Hunt the Gerbil.

Later:
	Game modes:
		Guardian of the Grail.
		Instakill (we wrote this two years ago, damn you unreal tournament).
	Swinging grapple:
		Allows for excellent freedom of movement. really have to use it to understand.
	And a bunch of other stuff...	




Installation:
	Just unzip into your quake3 directory. modify the CustomDM shortcut to have the right
	path info and off you go.
	also included are the x86 native compiles, just in case some people want the speed...


Changes for 0.2.1
	fixed no-scaling for crosshair HUD
	scoreboard now has better horizontal scaling of text size

