About Coliseum2

Coliseum2 is a MOD for Quake3 whose primary goal is to faithfully reproduce the runes many Quake2 players have come to know and love from Lithium2. All 5 runes have been implemented, even using the familiar pyramid key Quake2 model for ease of transition and a sense of nostalgia. Also present is the offhand grapple. While the code for the hook was already more or less in the Quake3 source, it was slightly modified to look, sound and behave like the "laser grapple" in Lithium2.

Although not every feature of Lithium2 may have been implemented, we feel that the essentials are captured and that other features will be forthcoming in future enhancements. Furthermore, in addition to replicating the Lithium2 runes and hook, Coliseum2 has many other unique features of its own that helps round out the MOD and strives to give server administrators maximum flexibility when setting up their dedicated servers.

Feature Summary

The following is a run down of some of the features found in Coliseum2. A more detail description of their use and purpose can be found in the main body of this online document (User Interface, Game Client and Game Server).

Lithium2 Implemented Features

- All 5 runes implemented
- Strength, Vampire, Regen and Resist adjustment variables
- Laser Style offhand hook with variable fire, pull speeds and damage
- All weapon damage configurable
- Individual weapon infinite ammo
- Three weapon change speeds
- All weapon speed configurable where applicable
- Spawn safety
- Weapon and item banning
- Selectable start weapon
- Variable max ammo count
- Variable start health and max health
- Server toggle enable hook and runes

Coliseum2 Features

- Map weapons and items replacement or banning
- Optional no lightning in water
- Optional runes floating in water or suspended in air
- Variable jump height
- Distinct weapon switching sounds
- Individually selectable alternate rail trails including 2 spirals with effect colors
- Alternate rail trail override for client performance
- Optional no rocket smoke
- Optional no grenade smoke
- Optional no shotgun smoke
- Adjustable explosion speed
- Two different hook sound sets (grapple or laser)
- Optional server disabling of client crosshairs
- Optional smaller status bar for bigger play area
- Optional enhanced scoreboard with "times killed" tracking and FPH
- Optional mark on walls for rails only
- Selectable weapon hand
- Optional Mortal Kombat announcer sounds or turn announcer off
- Machine gun brass ejecting sounds
- Many client options integrated into User Interface menus
- Adjustable client cvar update delay for improved client performance
- No awards over player's head option
- Full color MOTD
- Highscores system
- Many more...

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