Setting and Using Anti Camping and Chat Protection

Coliseum2 has anti camping and chat protection that helps move the game along and tries to prevent people from getting a cheap kill.

Enabling Anti Camping on Servers

To use anti camping, it must be enabled using the proper server game rule flag.

Setting Anti Camping Parameters

When enabled, anti camping prevents players from staking out a strategic spot and staying there, picking off players as they happen by. The anti camping timer does not start counting until after a player fires. Once a player fires a weapon, a timer starts to make sure that he moves a preset distance before the timer resets and will wait until the player fires again and so on. The camping warn timer and kill timer as well as the distance required to move can all be configured by the server.

> CVAR Name | Default |  | Description (Set to another weapon flag to replace)
> g_camp_warn | 5 |  | Time in seconds before the camping warning flashes. Set to zero(0) for no warning.
> g_camp_time | 3 |  | Time in seconds the player has to move after the warning flashes before getting killed.
> g_camp_threshold | 200 |  | Distance required to move to not be considered camping.

> Note that the timer does not stop even when the console is brought down or while chatting.

Setting Chat Protection Parameters

Chat protection helps discourage people from shooting at players while they have the console down or while chatting. A player who shoots a someone who is chatting will receive the same amount of damage and someone who kills someone a chatter will automatically die. However, if a player should die for killing a chatter, he will not loose a frag. That player will not gain a frag either.

Of course, some will be tempted to drop the console just before getting hit to try and deny the other player a well hard earned frag. Because of this, there is a "window of opportunity" where a player who chats can still be legitimately hit. The time is measured in milliseconds and can be set using the variable below.

> CVAR: g_chatDelay

> Default zero(0) - no chat protection.

> Example: To implement a 2 second "widow of opportunity" set chatDelay "2000".

Table of Contents | Setting and Using Enhanced Color MOTD | Server High Scores Logging