Server Hook Configuration

Coliseum2 has an optional off-hand grapple that can be activated for all players. The grapple can be used by players to reach areas of the map that would be inaccessible otherwise and as a quick getaway for a more intense deathmatch experience.

Please refer to User Interface/Client Enhancements for instructions on how to set the controls to activate the hook during play.

Enabling Hook on Servers

To use the offhand grapple, it must be enabled using the proper server game rule flag.

Setting Hook Speeds

Server admins may adjust the hook fire and pull speed using the variables below.

> CVAR Name | Default |  | Description
> g_hook_speed | 1000 |  | The hook fire speed.
> g_hook_pullspeed | 800 |  | The hook pull speed.

Misc Hook Settings

Below are other hook variables that server admins can set on their servers.

> CVAR Name | Default |  | Description
> g_hook_maxtime | 0 |  | Limits the amount of time in milliseconds a player can hang on the hook once the hook pulling has stopped at the destination. Zero(0) allows the player to hang indefinitely. 1000 = 1 Second.
> g_hook_maxlength | 2000 |  | Limits the reach of the hook. Set to zero(0) for infinite reach.
> g_hook_damage | 5 |  | Damage amount done when hitting other players with the hook.
> g_hook_drop | 15 |  | Set the minimum amount of damage received that will force a player to fall/drop from the hook. Zero(0) will disable this feature.
> g_hook_flags | 0 |  | Indicates whether players can hook to the sky. Set to one(1) to enable this feature.

Table of Contents | Server Rune Configuration | Setting Weapon Damage, Speeds and Change Speed