Why Coliseum2 Is Not A Server Side Only MOD

The infrastructure and code base of Quake3 is radically different than that of Quake2. Many of the things that were once done on the server side in Quake2, even simple things like scoreboard formatting, are now done exclusively by the client. In the aforementioned example, the server simply passes compressed scoring information and the client formats it and displays it.

Another example is in the case of adding items: the item list is a shared C program file where if it were modified in any way, both server and client has to be recompiled. These and many other examples like these makes it very difficult, if not impossible, to make a MOD like Coliseum2, which is feature laden, a server side only MOD.

And because the Colisem2 MOD adds so many features to the client side alone, a decision was made to go ahead and also modified the User Interface (UI) code to provide a better integrated MOD environment and make configuration of many client options easier.

Table of Contents | About Coliseum2 / Feature summary | Installing and Starting Coliseum2