Coliseum2 Client Game Options

In the Setup menu screen, click on the Coliseum2 Options menu item.
Here, you will find many custom features that enhances gameplay, described below--many not available in any other Mod.

Overhead Awards

This allows you to disable showing awards above players head during play (annoyed the hell out of me).

> CVAR: cg_showawards (auto archived)

> > 0 - Off
> > 1 - On - default

Force Rail Trails Settings

This feature was included to allow for those who do not wish to see the custom rails for any reason (usually performance related), to draw rails normally either for all clients including self, or just all others.

> CVAR: cg_railoverride (auto archived)

> > 0 - Off - No override - default
> > 1 - Quake3 for all clients including self
> > 2 - Quake3 all others. Custom rail effective only for self.
> > 3 - Show all custom rails but with no core.

Nice Weapon Sounds

Alternate sound system for weapons. Each weapon will have its own distinct switching sound that will let you know what weapon others just switched to. Sounds pretty cool too. Turn on ejecting brass for a nice surprise.

> CVAR: cg_weaponsounds (auto archived)

> > 0 - Off
> > 1 - On - default

Hook Sounds

Choose between the Lithium2 "laser" hook sounds or grapple.

> CVAR: cg_weaponsounds (auto archived)

> > 0 - grapple sound
> > 1 - Lithium2 "laser" sounds - default

Team Hook Colors

See TweakD options below.

Announcer

Choose which announcer voice you want to hear... or turn it off completely.

> CVAR: cg_weaponsounds (auto archived)

> > 0 - Off - no announcer sounds
> > 1 - Quake3Arena - default
> > 2 - Mortal Kombat

Camping Kill Effect

This sets the switch to turn on or off the camping kill effect.

> CVAR: cg_campkilleffect (auto archived)

> > 0 - Off - Player just goes splat
> > 1 - On - default - Must see to believe!

TweakD Options (Team Hook Colors, Rocket Smoke, Grenade Smoke, Shotgun Smoke, Player Damage Blend)

Coliseum2 game options have a few bit flag switches for various other features. The use of bit flag switches were implemented in later versions after it was realized that as the feature list grew, the number of variables were getting out of hand. By using bit flags, multiple features could be set using only one variable instead of many. Features implemented before the use of bit flags (above) were left alone as to not confuse users who have become used to them.

The bit flags of the desired features are added together and assigned to the variable cg_tweakd. Users could also make life easier for themselves by simply using the Coliseum Options menu provided.

> CVAR: cg_tweaked (auto archived)

> Flag Name | Value |  | Description
> Rocket smoke trail | 1 |  | Enable rocket smoke trail
> Grenade smoke trail | 2 |  | Enable grenade smoke trail
> Shotgun smoke | 4 |  | Enable shotgun smoke puff
> Player damage blend | 8 |  | Draw self blood on screen when hit
> Team hook colors | 16 |  | Blue or red hook for team games depending on the team membership

> By default, all features are turn on and the value of cg_tweakd is 31. Turning off of smoke trails may be considered cheating by some server admins so some server may have server rule Disable Tweakd activated--which will force smoke trails on.

Plasma Radius

This will allow players to re-size the size of the plasma shots fired by all players. Re-sizing the shots does NOT affect the accuracy either way. Resizing the plasma shots may be considered cheating by some server admins so some server may have server rule Disable Tweakd activated--which will force the plasma shots to be drawn in their regular size.

> CVAR: cg_plasmaRadius (auto archived)

> > 1 - 16, default is 16 and lower numbers sizes smaller

Explosion Duration

This will allow players to increase the speed of the explosion animation--making it cycle faster. Making the animation time faster does NOT affect the damage done either way. Resizing the explosion time may be considered cheating by some server admins so some server may have server rule Disable Tweakd activated--which will force the explosion animation to proceed in normal time.

> CVAR: cg_explosionDuration (auto archived)

> > 0.1 - 1.0, default is 1.0 and lower numbers makes the animation faster

Show Credits On Exit

This allows players to skip viewing the credits screen when exiting the game.

> CVAR: cg_showcredits (auto archived)

> > 0 - Off - skip credits
> > 1 - On - default

Table of Contents | User Interface/Client Enhancements | Setting and Using Server Game Rules