TIM2TGA and TIM2BMP by struct@netcom.com

   The two programs included with this archive convert PSX 'TIM' image
files into either Targa or Windows Bumpmap files (Amiga owners: if you can't
load either of these formats get the datatypes from Aminet.)  Both of these
formats are uncompressed so they take up a lot of space.  If you plan on
keeping them around you may want to load them up in some other program and
save them off as something else to save space.  Both programs have the
following same syntax:

	TIM2XXX Source_file Destination_file

   If you type the command alone it will echo back its syntax.  (PC users:
both programs are 32 bit (not 16).)

 TIM2TGA 
 -------

   TIM2TGA will convert 15/16-bit and 24-bit PSX TIM files into Targa
files.  With 15/16-bit images the semi-transparency bit is preserved.

NOTE: I look through all my discs and couldn't find a 24-bit TIM file, so
if anyone finds one please let me know if the conversion works.  I suspect
that the color channels will be switched around, so if anyone finds one
please e-mail it to me! (Or let me know if it works correctly :)

  You can find examples of these sorts of TIM files on the games Twisted
Metal, MotorToon 1 & 2, Destruction Derby plus I'm sure scores of other
titles.  ( I gotta get more games ;)

 TIM2BMP
 -------

   TIM2BMP will convert 4-bit and 8-bit PSX TIM files to Windows Bitmap
(BMP) format version 3.  Unfortunatly, semi-transparency bits are lost.

NOTE:  Many of these images have palettes with them that are not the same
ones used when displayed.  The data is all there though...

NOTE:  I've noticed that some of the files are segmented into blocks.  This
will cause half of the image to appear at the top and the other half at the
bottom... just cut and paste it in Photoshop or ImageFX or similar.

NOTE:  Sometimes garbage will appear at one or more of the edges of the
screen.  This is data that is masked off when it's displayed on the PSX...
sometimes it can be interesting to see what's there- and other times it
looks like a bunch of crap on the edge screen.

   Samples of these types of TIMs can be found on Destruction Derby, Chess
Master (but they look like CRAP!), Twisted Metal, Blockidsm etc...

   This software was created on an Amiga 3000 with SAS/C++ v 6.51.
