Installation/Running Instructions

	Once you've downloaded the zip file, unzip it's contents to your Half-Life/valve/maps/
directory. Also, copy your compiling programs (qcsg, qbsp2, vis, qrad) to that directory, lastly,
copy your lights.rad file to the same directory. Now you will have to do a little bit of text
editing, so fire up notepad or whatever editor you like to use and open up play.bat. Now, go to
the line that says cd \sierra\half-l~1 (the half-l~1 is short for half-life). Now change the
\sierra\ part of it to where your Half-Life directory is (default is \sierra\). Next, go to the
line that says cd \sierra\half-l~1\valve\maps and do the same thing. Now you're ready to
compile maps!

	Open up Worldcraft (or whatever editor you like to use) and export the file to a .map
file in your Half-Life/valve/maps/ directory (where the batch files are). Now you have some a
choice: how do you want to compile your level? Chances are, you'll want to do a FULL compile, so,
using an MS-DOS prompt, go to your Half-Life/valve/maps/ directory and type full NameOfYourMap,
that will compile and run your map!

	But many times, that's not what you want to do, that's why there are so many other batch
files included.The batch files are named with a four letter name (full, fast, finl, etc) if you
don't want the map to run afterwards, add an nr to the end (fastnr, fullnr, finlnr, etc). Here
are the four-letter batch files and their meanings:

FAST - Minimal compile, doesn't run vis or rad so there is no lighting and the r_speeds are
       through the roof
FULL - Full compile, good for adjusting lighting and such, runs all compiling programs
FINL - Best compile, should be used as the final compile for the map.

	There are also 3 special batch files (ents, leak, and play). Only one, ents, actually
compiles the level (so the others automatically don't run the map afterwards). Here are their
names and meanings:

ENTS - Updates the entities in an already compiled level
LEAK - Searches for leaks in the level
PLAY - Plays a compiled level

	I hope these batch files will make compiling easier for you, if you run into problems,
email me at QuakeGuru@AOL.COM and I'll try to remedy your problems as quickly as possible. 