Model Name: Cloud Strife
Creator: Mark Potnick
Email: Cloud_100@hotmail.com or mepot@mci2000.com
Build Time: too long :)

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Here it is, my first finished original ppm for quake 2.  The model is the main character in 
Final Fantasy 7, an RPG for the PSX, and just released for the PC.  I figured that I love the
game so much that I might as well play as Cloud in Quake 2.  For some of the animations of 
this model, I tried to mimic actual animations from the game.  It turned out pretty well.  I am
happy with the model, but the skin kinda sucks.  I am not very good at doing skins, so i just
had NST shade it for me.  Also the hair is a little bright.  One last note: Cloud does not have 
a gun, he carries a big-ass sword.  If you have a problem with that, then you shouldn't have 
downloaded the model :P  Feel free to make, or improve, skins for it.  If you do, be sure to 
send it to me so's that I might be able to use it.  No one may use this model in any mod 
(privite or commercial) without the permission of me (please).  If you are intrested in using 
it for that purpose, feel free to mail me about it.

The zip file should unzip to quake2/baseq2/players/cloud  If it doesn't, that's where it should
go.

readme.txt   This file
tris.md2     The model
weapon.md2   The weapon model
cloud.pcx    The model skin
weapon.pcx   The weapon skin
cloud_i.pcx  The model icon for Q2

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Technical Stuff

Tools Used:
 QME for modeling
 QMElight 3.1 for animating and exporting to small md2 files
 Q2Modeler for importing anims and exportind to md2
 NST for arranging faces and shading
 SkinEd for touching up the skin

tris.md2:
 verticies:367
 triangles:613
 skin size:324x200

weapon.md2:
 verticies:25
 triangles:36
 skin size:128x128
 verticies: 38
 triangles: 36


