
JM Promo Movie - GLfix                                                        17.08.98
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A bug in GLQUAKE (0.98 so far) causes a 'GL_LoadTexture: cache mismatch' error, if u
try to load E2M5/E2M6 together with DM4 in the same session.

More specifically, GLQUAKE's texture caching crashes when textures of the same name but
different sizes are loaded in one session. This is the case when both E2M5 and DM4 are
loaded, like in our movie, which makes it crash halfway. The problem can be removed by
renaming the offending texture.

Special thx to Stefan Schwoon from QdQ, who dropped me some lines in C they had used to
fix this problem, which occurs on even much more levels in Scourge of Armagon (Quake 
Missionpack 1). Btw: Make sure to watch their new movie 'SdS', it kinda rocks ;)

How to get along:
Just copy JMGLFIX.EXE into the directory containing the PAK1.PAK to be fixed and run it.

NOTE: Normally, this would be your ID1 directory, but it is strongly recommended to copy
the exe in a temporary directory as well as your PAK1.PAK and only patch that copy ! 
Then use a pak-editor and move the DM4.BSP from the patched pakfile into a subdirectory
named 'maps' of either your jmpromo-pak or your jmpromo-dir.
This will be more appropriate, because u probably will be kicked, if u try to play DM4
on a QW-server with mapcheck enabled, after just patching the original PAK1.PAK


Update - JMglfixB                                                             30.08.98
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For an unexpected lot of people seem to have some problems with the fix, we decided to
spread an additional, modified version of the file.
Just put DM4.bsp and JMglfixB.exe into the same directory and start the fix.
Then copy the patched DM4 to your jmpromo\maps directory.
This will avoid any possible mapcheck-problems.
I also added the source codes for those interested in it.


cu folx,

JM|Ghettoblasta

j.schob@tu-bs.de
uin: 2339246

http://jagermeisterclan.home.ml.org
http://clans.tf/jm

For the SoA patch, have a look at:
http://www.planetquake.com/qdq
