This is the source for Film At 11's DLL. It does the rendering for the
3d View window with OpenGL.

It is based on the code for QGL, a simple quake bsp viewer.
I've included his original README below.

The code should compile with VC 4.0 or VC 5.0.

Eric Stern

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I use the Developer Studio IDE exclusively; so if you use the command
line tools, you'll have to figure out how to build Qgl yourself -- it 
shouldn't be too hard though.

To build Qgl with Visual C++ 4.0(or higher), create a new 'win32
application' project and copy all the files in this directory to
that project directory. Make sure that the OpenGL libs are included
in your link settings. Add all the C files to the project and
build it.

If you have any problems, feel free to email me. Have fun
experimenting with this and if you have any comments or suggestions,
let me hear 'em. 

If you want to learn about Quake's internals(and you don't know
already), you should get the source code for Carmack's Quake
utilities(QBSP, LIGHT, and VIS). You should also have a copy of 
the Unofficial Quake Spec; although there are some errors in it, it
makes spelunking the utilities' code easier.

Feel free to do anything you want with the source code -- as long as
you let me see it too! 8-)

* Don't forget that, in Qgl's current state, the E1M1.bsp file needs
  to be in the same directory as the executable for the program to
  work.

HAVE FUN,
Joel

jbeaudn@pacbell.net