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From the Unreal Movie Team

Plot description: This is the trailer for the Longest Unreal Movie ever in production. It's taking us ages to make aswell, but watch this trailer and mail me if you like it, can't wait to see the final movie, or even HATE it! :) Thanks... eVOLVE

Approx Runtime:

Instructions:
Unzip to your Unreal directory and the files should be put into the correct places...then run Trailer.unr from Unreal\maps\Arcadia...

Credits:
Director: James Hamer-Morton

(Trailer edited by Hugh Macdonald)

Script by Chris Knowles and James Hamer-Morton

Coding by Mike Lambert (Mongo)

Cast:
Professor Sorn Thalnet - David Green
Sleipner - Bill Benners
Miss Susan Coltrane, Secretary to Thalnet - Natalie Benners
Dr Alana Elven - Dorrie Lydem Benners
SSF1 - Toshi Suzuki
SSF2 - Jonathan Kalmes
T.V. announcer - Bill Benners
David Ashmichel - Brian McCann
Dr. Aquilo - Scott Summerton
Minister Mendax - Jonathan Kalmes
Oliver - David Green
Tech#1 - Olly Le Sueur
Tech#2 - Robert Llewellyn! (Yes, that's Kryten from Red Dwarf)
Voice of Central Computer - James Hamer-Morton
Trooper#1 - Simon Hicks
Gavin - Hugh Macdonald
Guard#1 - Stephen Lum
Guard#2 - Cory Salveson
Guard#3 - Henrik Hansen

Scenes:
T.V. Studio - James Hamer-Morton
Board Room - James Hamer-Morton
Computer Room - James Hamer-Morton
Alleyway - James Hamer-Morton
Prof Thalnet's Lab -Tomas Lidstrom
Government Biolab exploding scene - Hugh Macdonald
Mortuary - Jeremy Bottleson
Centre -Scislac
Sewer -Arthur Slabbart
Open Field with Arcadia in distance + Launch Pad + Skyscrapers - Tomas Lidstom
Oliver's Control Room - Tomas Lidstrom

Sound Effects:

Rob Playford
Nicky Criado-Perez
James Hamer-Morton
Harry Kinmonth

Music:

ArcadiaTrailer - James Hamer-Morton
Arcadia 1 - Hephaesteus
Arcadia 2 - Hephaesteus
Arcadia 3 - Rigel Di Scala
Arcadia 4 - James Hamer-Morton
Arcadia 5 - Rigel Di Scala
Arcadia 6 - Orb976

Models:

Alien Model - Tommy Mellberg
Alien Animation - Hugh Macdonald

This movie was made in a different way to the Quake movies that you may have seen. This leads to better camera movement but a certail 'Unreal'iability with some of the actors. They are programmed to do what you see, but occasionally may go wrong. DONT BLAME US! It's hard to do this normally, let alone try and make it perfect. In all likelyhood, you won't encounter one of these problems, but if something you think goes wrong, please E-Mail me at 'eVOLVE@unreality.dk' explaining what you think went wrong. It may be a natural fault, but in almost all circumstances, it should go right most of the time.
Legal Stuff that I just made up:
Don't do anything other than play this movie unless I (James Hamer-Morton, eVOLVE@Unreality.dk) tell you that you can!