-----------------------------------
 Catch the Chicken Version History
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Version 2.0
Enhancements
- Teamplay added!
- Map cycling added. This cycles through all map files listed in the
  maplist.ini file.
- The droppable option now allows you to throw the chicken grenade style. This
  is always on in a team game.
- Glow changed into an optional color.
- Time delay before you can pickup the chicken after throwing.
- Pickup health options changed. You can now allow players to pickup small +2
  health items.
- Plus more... (lots have been added for teamplay)

Bugs Fixed
- If you suicided yourself while crouching a crouching body remained.

Version 1.4
Bugs
- When firing while in "cam chicken" caused game to crash.
- Chicken will now respawn if it falls out of the world. This could happen
  sometimes if you dropped it into moving things.
- The chicken respawns after it explodes. No, we can't stop it from exploding
  it's just a part of Quake2 that we have no control over.
- Cameras no longer retain the data of the player they follow, everything is
  reset.
- Standard Logging wasn't being generated correctly.
- Not really a bug, when no clients are connected the chicken doesn't respawn
  to stop filling up log files.

Version 1.3
Enhancements
- Removed pulsing light effect on chicken when dropped.
- Made chicken bounds smaller so it doesn't look like its floating over edges.
- Removed useless options from the ctc menu.
- Full video now included with download so your old copy doesn't get
  overwritten.
- General code cleanup. Long overdue. :)

Bugs Fixed
- Removed ability to throw multiple chickens when ctc menu was up.
- Players can no longer kill other players while under water.
- Hopefully fixed poor ping times on internet games.
- Fixed bug where score was not reset properly when coming out of camera view.
- Fixed up death messages where killer and killed were reversed (doh!)
- Fixed up bug where chicken didnt make peck sound after turning
- Fixed Bug where old timers where not cleanup up if chicken was dropped and
  picked back up quicker than 1 second.

Version 1.2
Enhancements
- Added "options" command so that players can see what the server settings are
  during game.
- Added check to identify whether player gun models exist and if they dont
  set to default. To fix problems with people using exotic models in server
  games.

Version 1.1
Enhancements
- Added auto respawn feature that causes chicken to automaticlly respawn after
  a set number of seconds if chicken has not been picked up. Options set in
  ctc.ini (autorespawn & autorespawntime)
- Added random spawn option to ini file (randomspawn). Allows spawning of 
  chicken to be either a random or fartherest deathmatch respawn point.
- Enhancement to frequency that chicken randomly plays sounds, so that 
  locating the chicken is easier.
- Added CamClient, this is a very cool observer mod that follows players
  around. Much better than the normal CTF follow camera.

Bugs Fixed
- Fixed swimming bug which caused chicken to appear surfaced but was actually
  at bottom of water.
- Fixed bug where if chicken was dropped on a deathmatch spawn point the 
  chicken became submersed in it. Chicken will now stand on it.
- Fixed bug where when client disconnected the chicken was not dropped. 
  Caused by the not droppable option being set.
- Fixed bug where feathers made splash noises when dropped under water.
  Feathers dropped will no longer make sounds under water.
- Fixed dead player still glowing after death. Caused by issuing kill
  command. Note that this is a quake 2 bug. Any effect that a live player
  has on death still existed when player dies and never goes away.
- Fixed bug causing corpses not to gib.
- Fixed maps without any deathmatch starts caused an invalid page fault.
  Scary :<
- Nasty work around, the game resets back to "baseq2" if you let the demos
  play. We added some crap demos and an empty cinematic.

Version 1.0
- First Release
