03/04/00 (British Date!) Version 2.0 Full Release
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Title                   : Welcome to ProxieLand
Filename                : chaosdm_von6.bsp
Game                    : Quake 2 - Chaos Deathmatch MOD
Authors                 : Map:		Nick J Jenkin aka VonJenk
			: Textures: 	Holy{Moo}        
Email Address           : nickj@vonjenk.freeserve.co.uk and/or verboten@hotmail.com
Description             : Death & Destruction in a Cartoon Level. 
			: Designed exclusively for the weapons and features of the CHAOS Mod.
			: All Weapons are included; And a Quad. 
			: My sixth ever level
Special Thanks		: Chaos People Everywhere. This level is dedicated to everyone who has shaped, plays,
				admins, maps, models, sounds, webs or whatever. If you've had some input to the 
				wonderful world of Chaos then I say thankyou. This map is for you - designed with
				fun in mind, switch off brain, connect and go fry an egg :-)
			: Thanks to all who've allowed me to practice my mapping on them. Here's to the future.
Real Special Thanks	: Holy{Moo} : How on earth do you keep coming up with these cracking textures?! 
				Here's to your dedication to the Chaos World. Your textures helped shape this map.
				Hence the dual authorship; without you this 'ere map wouldn't have even got off the
				drawing paper. Thanks very much.
Additional Credits to   : Spa and the CHAOS Crew (http://www.planetquake.com/chaotic)
			: Deathstorm for the Jump Pad Logo 
			: Whoever made the textures for chaosdm8. Thanks. Spa?
			: Mighty Pete for creating the env for chaosdm8.
			: Spa for the singing Proxies.
			: Nat for allowing me to have a go with the cartoon textures. Hope this map rocks, Nat!
			: The people at Rust for the Tutorials and Help
			: Whoever was responsible for the sounds you hear. If anyone can lay claim to them then	
				let me know and I'll update this text file. All I know is that Daffy Duck is THE 
				best looney tune character :-) and he gets in this level. 
				Thanks to Warner Brothers for the looney tunes!	
			: Tim Wright for Arghrad - marvellous for that outdoor lighting
			: Tony Ferrera and David Hyde for Mapspy - find them bugs before you compile!
			: Oh and iD software of course for Q2
			: Clan ZiP and all UKSCIL participants for making online life FUN!
			: And last, but by no means least, my wife and son for their patience
                        
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* Play Information *

Single Player           : You're Kidding right? 
Cooperative             : Not a Hope
Deathmatch              : 2-6 (More for a riot) ; 8 Spawn Points
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes - just a couple :-) (Authors are in the credits bit!)
			: Weapon Square sides are courtesy of Jezz.


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* Construction *

Base                    : New level from scratch
Inspiration		: chaosdm8 - no, really :-)
Editor(s) used          : QERadiant (http://www.qeradiant.com)
Other Software		: ArghRad
			: Mapspy
Known Bugs              : If you find a Millenium then yell!
r_speeds		: 550 in 1 spot; otherwise around or below 400.
Build Time              : 80+ Hours - Lost Count

Map Info- bsp           : 15 secs
        - qvis          : 311 secs 
        - qrad          : 263 secs 
	- total build 	: 9 mins 49 secs 
        - brushes	: 593
	- entities	: 179
       
Build Machine-           :pII 233 mhz
                         :32Mb RAM (and it still compiled :-))
                         :voodoo2

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* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


Disclaimer

This is my SIXTH ever Deathmatch Map; QERadiant is well cool; Rust is still a must visit site .......
e-mail me nickj@vonjenk.freeserve.co.uk with any constructive criticisms .... 
and, yes, I love r_speeds .... and Textures alignment .....and ..... Looney Tunes!!!!!
