14/03/00 (British Date!) Version 2.0 Full Release
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Title                   : Deep Rising
Filename                : chaosdm_von5.bsp
Game                    : Quake 2 - Chaos Deathmatch MOD
Author                  : Nick J Jenkin aka VonJenk
OnLine Name		: VerBoten        
Email Address           : nickj@vonjenk.freeserve.co.uk and/or verboten@hotmail.com
Description             : Death & Destruction in a Medium, Liquid, Jumping Level. 
			: Designed exclusively for the weapons and features of the CHAOS Mod.
			: All Weapons are included; And a Quad. 
			: My fifth ever level
Additional Credits to   : Spa and the CHAOS Crew (http://www.planetquake.com/chaotic)
			: Deathstorm for the Jump Pad Logo (See! Told you I'd use it - Sorry for the delay m8)
			: The people at Rust for the Tutorials and Help
			: Tim Wright for Arghrad - marvellous for that outdoor lighting
			: Tony Ferrera and David Hyde for Mapspy - find them bugs before you compile!
			: Oh and iD software of course for Q2
			: Clan ZiP and all UKSCIL participants for making online life FUN!
			: And last, but by no means least, my wife and son for their patience
                        
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* Play Information *

Single Player           : You're Kidding right? - No Spawn Point
Cooperative             : Not a Hope
Deathmatch              : 2-10 (Maybe More) ; 8 Spawn Points
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes - Deathstorm made the Jump Pad Logo
			: All Graphics from e1 series and Chaos
			: Weapon Square sides are courtesy of Jezz.

Traps took an age but seem to work;
Liquid was going to be mercury but proved too bright;
Just enjoy. Please. :)


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* Construction *

Base                    : New level from scratch
Inspiration		: Chaotic Dreams Discussion Board and whoever said they like traps
Editor(s) used          : QERadiant (http://www.qeradiant.com)
Other Software		: ArghRad
			: Mapspy
Known Bugs              : If you find a Millenium then yell!
r_speeds		: 512 in 1 spot; otherwise below 400.
Build Time              : 150+ Hours - Lost Count

Map Info- bsp           : 17 secs
        - qvis          : 1034 secs 
        - qrad          : 652 secs 
	- total build 	: 28 mins 56 secs 
        - brushes	: 780
	- entities	: 177
       
Build Machine-           :pII 233 mhz
                         :32Mb RAM (and it still compiled :-))
                         :voodoo2

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* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


Disclaimer

This is my FIFTH ever Deathmatch Map; QERadiant is well cool; Rust is still a must visit site .......
e-mail me nickj@vonjenk.freeserve.co.uk with any constructive criticisms .... 
and, yes, I love r_speeds .... and Textures alignment .....and ..... :-)
