18/10/99 (British Date!) Version 2.0 Final
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Title                   : Jail of Tears
Filename                : chaosdm_von3.bsp
Game                    : Quake 2 - Chaos Deathmatch MOD
Author                  : Nick J Jenkin aka VonJenk
OnLine Name		: VerBoten        
Email Address           : nickj@vonjenk.freeserve.co.uk and/or verboten@hotmail.com
Description             : Death & Destruction in a Small Jail, somewhere on a Mountain Top. 
			: Designed exclusively for the weapons and features of the CHAOS Mod.
			: All Weapons are included; No Quad. 
			: My third ever level; better not be any elementary mistakes! :-)
Additional Credits to   : Spa and the CHAOS Crew (http://www.planetquake.com/chaotic)
			: Nat, the Map Guru, for being so friendly and providing advice and tips - thx Nat.
			: All other CHAOS Mappers for providing the kick I needed to get off my ass
			: The people at Rust for the Tutorials and Help
			: Tim Wright for Arghrad - marvellous for that outdoor lighting
			: Tony Ferrera and David Hyde for Mapspy - find them bugs before you compile!
			: Oh and iD software of course for Q2
			: Clan ZiP and all UKSCIL participants for making online life FUN!
			: All playtesters, especially [ZiP]Sure for agreeing to playtest right from the non-lit 
			  and non-vised version (yucky!), for their invaluable feedback
			: And last, but by no means least, my wife and son for their patience
                        
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* Play Information *

Single Player           : You're Kidding right? - No Spawn Point
Cooperative             : Not a Hope
Deathmatch              : 2-8 ; 6 Spawn Points
Difficulty Settings     : No
New Sounds              : No ; Sounds from Q2 and Chaos
New Graphics            : No ; All Graphics from e1u3 and Chaos
			: Weapon Square sides are courtesy of Jezz.

Try not to fall off the edge ....
No hidden weapons - just some that might be a little difficult to reach ..... :-)
It is possible to get the body armour and BFG without the grapple - so there!
Oh, and beware the AirGun

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* Construction *

Base                    : New level from scratch
Inspiration		: chaosdm1 - Jailhouse Frag; chaosdm3 - Cirith Major
Editor(s) used          : QERadiant (http://www.qeradiant.com)
Other Software		: ArghRad
			: Mapspy
Known Bugs              : If you find a Millenium then yell!
r_speeds		: Had a lot of fun with these, in general below 500. If you stand still in the corner
			: of the main jail room you might manage 600 - providing you don't die first :-) 
Build Time              : 105 Hours - Most of that spent on total re-design after the first couple of attempts 
			: had r_speeds somewhere near 1000! Ouch - and a Hall of Mirrors affecting ye ol Sky!

Map Info- bsp           : 18 secs
        - qvis          : 276 secs 
        - qrad          : 1400 secs (actually arghrad)
	- total build 	: 28 mins 14 secs 
        - brushes	: 819
	- entities	: 143
       
Build Machine-           :pII 233 mhz
                         :32Mb RAM (and it still compiled :-))
                         :voodoo2

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* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


Disclaimer

This is my THIRD ever Deathmatch Map; QERadiant is well cool; Rust is still a must visit site .......
e-mail me nickj@vonjenk.freeserve.co.uk with any constructive criticisms .... 
and, yes, I still hate r_speeds .... and now outside lighting as well - bloody thing took ages to sort out!

