28/09/99 (British Date!) ; Version 2.0 Release Version
================================================================
Title                   : Palace of Slime
Filename                : chaosdm_von2.bsp
Game                    : Quake 2 - Chaos Deathmatch MOD
Author                  : Nick J Jenkin aka VonJenk
OnLine Name		: VerBoten        
Email Address           : nickj@vonjenk.freeserve.co.uk and/or verboten@hotmail.com
Description             : Death & Destruction in a Small, Slime filled Level. 
			: Designed exclusively for the weapons and features of the CHAOS Mod.
			: All Weapons are included; and even a Quad. 
			: My second ever level; really sorry for any elementary mistakes!
Additional Credits to   : Spa and the CHAOS Crew (http://www.planetquake.com/chaotic)
			: Nat, the Map Guru, for being so friendly and providing advice and tips - thx Nat.
			: All other CHAOS Mappers for providing the kick I needed to get off my ass
			: The people at Rust for the Tutorials and Help
			: Oh and iD software of course for Q2
			: Clan ZiP and all UKSCIL participants for making online life FUN!
			: All who have playtested and passed back comments
			: And last, but by no means least, my wife and son for their patience
                        
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* Play Information *

Single Player           : You're Kidding right? - 1 Spawn point if you really must
Cooperative             : Not a Hope
Deathmatch              : 2-8 ; 6 Spawn Points
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No ; All Graphics from e1u1, e1u2, (the ceiling e3u1) and Chaos
			: Weapon Square sides are courtesy of Jezz.
Tweaks			: v2.0	; 2 start points needed sorting - 1 had the wrong texture and 1 was a unit low!

Hopefully you can get out of the slime :-)
The railgun is nicely hidden this time ...
It is possible to get the MegaHealth and BFG without the grapple - so there!
Oh, and keep those explosive things under control ...

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* Construction *

Base                    : New level from scratch
Inspiration		: q2dm7 - The Slimy Place; chaosdm2 - Cirith Minor
Editor(s) used          : QERadiant (http://www.qeradiant.com)
Known Bugs              : If you find a Millenium then yell!
r_speeds		: Had a lot of fun with these, in general below 400. If you stand still in the corner
			: of the large platform you might manage 600 - providing you don't die first :-) 
Build Time              : 55 Hours - Most of that spent on total re-design after the first 2 attempts 
			: were really crap for playing on :-) 

Map Info- bsp           : hmm?
        - qvis          : long ago in a 
        - qrad          : compiler far, far away
	- total build 	: 2 Hours 20 mins 40 secs 
        - brushes	: 757
	- entities	: 84
       
Build Machine-           :pII 233 mhz
                         :32Mb RAM (and it still compiled :-))
                         :voodoo2

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* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


Disclaimer

This is my SECOND ever Deathmatch Map; QERadiant is well cool; Rust is still a must visit site .......
e-mail me nickj@vonjenk.freeserve.co.uk with any constructive criticisms .... 
and, yes, I still hate r_speeds .... and textures - bloody thing took ages to line them up!

