July 07, 1997

================================================================
Title                   : Reaper's Tomb
Filename                : reptomb.bsp   
Author                  : Mike Daugherty ([AOI]Jerkoff is my DM nick)
Email Address           : ninbroke@mindspring.com
ICQ# (UIN)		: 1877461
Homepage		: http://www.geocities.com/sunsetstrip/alley/8921
Description             : Small DeathMatch level for Quake
Additional Credits to   : id Software, for Quake
                          Ben Morris, for Worldcraft
			  Rogue Entertainment, for use of their textures
			  Jonathan "W_Wallace" Daughtrey (jld@gc.net) 
				for use of his "MakeTex" texture ripper
			  And Dave Weiden (Weiden@TCNJ.EDU) for his "Nightsky" texture
Where to find ME 	: I'm usually on the GamesNet irc servers, in #clan_aoi or #clan_ck
================================================================




---------------Play Information---------------

Level Name              : Reaper's Tomb
Single Player           : no
Cooperative	        : no
Deathmatch 2-8 Player   : there are 8 deathmatch starts
			  
Difficulty Settings     : no


Comments                : There are about 3 secrets, unless you count the
			  quad as a secret. I basicly created this map to 
			  try out the (egyptian & mayan) Rogue textures. But i'm releasing 
			  it because it might be fun with some reapers or a 2-4 
			  player modem game.




---------------Construction---------------

Base            : built from scratch 
Build Time      : couple hours
Entities	: 118
Brushes		: 326                  
BSP file size	: 445 KB             

		 Qbsp-time  :  60 seconds
       		  Vis-time  : 5 seconds (!!)
       (-extra) Light-time  : 67 seconds
                On a Pentium 200 running win95 with 32mgs edo ram.

Editor(s) used  : I used Worldcraft for everything (QBSP LIGHT VIS etc)
Known Bugs      : none that I know of (please let me know if you find any)
		  almost ALL of the textures are PERFECTLY aligned


If you run this map on a server, please let me know so I can play on it ;)



---------------Legal Stuff---------------



You may distribute this level and include it in any deathmatch compilation
etc., as long as you: 

1. Include this text file untouched and give me credit. 
2. E-mail me and let me know what you're doing with it.

* Where to get this MAP and my others *
http://www.geocities.com/sunsetstrip/alley/8921/qfiles.html
ftp.cdrom.com

--------
Copy the .bsp into a subdirectory of id1 called maps,
(ie c:\quake\id1\maps)
Then run quake.
Go into the console by pressing the key left of the 1 key (~), and type in
"map mapname".
The .bsp extension should not be typed in, and neither the inverted commas.
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