=======
SQUISH!
=======
Title                   : Map name = Squish -- By [AMD]Nein-Ja
Author                  : [amd]Nein-Ja
Email Address           : neinja@uswest.net
Description             : Small Map with two bases oposite each other

====================
* Play Information *
====================

Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, 2-24 Players, optimal 6-16 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

================
* Construction *
================
Base                    : Built from Scratch
Editor(s) used          : WorldCraft 1.6
Known Bugs              : Armor Stations in First Revision of this map Caused Overflow
			  Problems, fixed in this version.
Build Time              : About A month or so (worked on it in spare time)
Compile time		: Aprox 45 mins on PII 400 196mb

=========
*Details*
=========
Place this Map in your quake2/wf/maps directory.

	Squish!,
	
	Yeah, Yeah it's a funny name for a map, but that's all I could think of when I
	designed it, not to mention there is a nice little trap at the entrace of each base
	where if a a button is pushed a crushing mechanism with squash whomever may happen
	to be standing/passing right there.  For the most part the map is pretty linear in
	design with two bases facing each other across a Midfield.  Each base is divided up
	into three sections Entryway, an Atrium and then the Flagroom.  At the forward
	portions of each base there is a Sniper set up bunker style somewhat.  The midfield
	is pretty interesting because there is both an upper-path across it as well as a
	groundlevel path across it, and the path can be accessed from the ground via four
	ladders.  In the center of the midfield is a large stone monument sitting in a 
	small pool of water.  Hope you enjoy the map, and happy Fragging.

						-[AMD]Nein-Ja


	--Addendum (3-April-99):

		I recieved reports of this map causing overflow and spawning problems
	I found that the Armor Stations in the spawnrooms would continue to respawn
	more and more entities into the game which seemed to be the cause of this.  I
	fixed that by removing that feature and just placing the Armor in the game instead
	of having it spawn in dynamically.  I also added a two Clock inset into the 
	Stone Monument which will show the elapsed time the map has been running.  Thank
	you all for your support and thanks for playing my Map!.  Sorry about the bug
	I should have know better (My BAD!), Frag on!

===========================
Copyright and Legal Notices
===========================

Permission is granted to distribute in a public forum as long as this text file is always distributed with it.

All other rights withheld, in particular:
- You cannot reverse engineer, alter, modify or in any ways change the *.bsp or  text file and then redistribute it without expression permission from the owner (Weapons Factory Software).

