*** this map is designed for The Weapons Factory mod for Quake 2***
	http://www.captured.com/weaponsfactory/ 6/12/99
================================================================
Title                   : Subterranea (subterra.bsp)
Author                  : SurfBard (Clan Requiem Mass)
Email Address           : surfbard@nycap.rr.com
Description             : 1st Release of The Gauntlet for WF 4.21
Where to get it         : http://www.captured.com/wfd
                          http://www.fanaticz.com/rqm
================================================================
* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, version 4.2 or higher. intended for
                          12-18 players, should suit 2-28
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
===================================================================
* Construction *

Base                    : SCRATCH =)
Editor(s) used          : Qoole v2.50
Known Bugs              : info_positions (?!) ought to be fixed 
                          by next release
Build Time              : less than seven days (ph33r)
Compile Time            : a long time and a short time
=================================================================
*Details*

Grapple monkey paradise. This map is completely underground and, 
from playtest results, will be almost a nightmare to defend. Complete 
with sewer route and cisterns, huge upper midfield cavern, stalagmites, 
and all the useless ammo-room eye candy you've come to expect from me.

*Beta Details / Mad Propz* 

Firstly, I would like to thank {IS}^Arakiel^ for 0wning you and helping 
me troubleshoot and ArcLite for compiling the final version of the map 
through the perilous QRAD3 that my POS computer couldn't handle. 
Also, many thanks go out to DieHard83 for compiling the earlier releases 
in their entirety and allowed our test crew something to play on.

Secondly, numerous changes have taken place since the beta, which 
I will list later, but here are the leet people that took the time 
to download and check out an early version:

 - [SR]Truck, ]RA[Coldstone, ~BNL~Radiohead, Sean McKillon, SmurfKilla, 
   G^D_ARcHanGeL69, =TSC=Castroy, DieHard83, {IS}^Arakiel^
 - Clan [RQM]
 - Other really great people who I forgot, namely because they came 
   in and downloaded from GameSpy.

Also, MAD PROPZ to the whole cast and crew of #wfogl on the IRC server 
irc.enterthegame.com. You all own (except blight).

Here is some stuff that changed, partly because of the persistence of 
the above people:

 - Water route was going to be a boring air duct. 
 - Second ammo room was added.
 - Ramps coming out of the flag rooms were added (for upper route 
   non-grapplers). 
 - Some minor changes, added some banners, changed/fixed some textures, 
   raised water level at midfield, etc etc etc.

Mail feedback for SUBTERRA2 (if necessary) to surfbard@nycap.rr.com or 
contact me on ICQ at 17990614.
Thanks! - Bard[RQM]
=====================================================================

Copyright and Legal Notices===========================

Permission is granted to distribute in a public forum as long
as this text file is always distributed with it.

You may not alter and redistribute this map in any way, shape or form without 
expressed permission from the author.