Docker5xwf
=======================

This is the upgraded classic Docker4xwf (Acrid) with good speed, excellent
gameplay, looks and sounds. Very fast play for all classes. Make sure you
unpack the archive with sounds and graphics to the right directories.

 wf\maps\.
 wf\sounds\docker\.
 wf\textures\docker\.

Requirements: WF3.3 and a good PC since a lot of textures and sounds are used.
All comments and bugreports are - as always - welcomed. Have fun!

Before I forget. I didn't plan to keep the cool secret ]II[ room in the map,
but ]II[ and non-]II[ said I should leave it in. Its a great arena for 1 on 1
matches btw. It wont be hard to find once you read this.

]II[ B=Ware 


Personal notes.
-------------------------------------------------------------------------------
 This is probably my last Q2 map, apart from maybe a WF5 version, and I want to
 thank the WF community for being so damn cool (in general) the last one and
 half year. Ill be back in Q3, so I hope to see you around.

 This map was also my first successfull cooperation on a map. I worked closely
 with ]II[ Chaoslord who did almost all the sounds on Docker5 and helped me
 testing early builds and actually delivered usefull ideas :-).

 I hope you all have fun on this map. With Q3 and for some UT (didnt like it)
 arriving very soon, it wont be played as much as earlier maps I think. But as
 a tribute to WF and all of you, its here to be enjoyed. Happy fragging!
-------------------------------------------------------------------------------


Designed by ]II[ B=Ware
=======================
Buildtime             : 95 hours, includes play evalutions with other players
Editor                : Quark 5.10
                        TXQBSP3 - v3.7 by Armin Rigo
                        QVIS3 - Steven Boswell
                        Arghrad 2.01 - Tim Wright
Known errors          : None.
Sound & advices by    : Chaoslord
Special thanks to     : Chaoslord, Acrid and Firestrike;
                        Law & Order, Naraka, Belac and Castroy
                        and all those who testplayed it.
                  
Email                 : broekman@hushmail.com
Homepage              : http://members.xoom.com/broekman
Homepage ]II[Clan     : http://ii-clan.dedenet.de
Download address      : http://www.captured.com/weaponsfactory
                        http://members.xoom.com/broekman/docker5xwf.exe
Weapons Factory       : http://www.captured.com/weaponsfactory


Play Information
=======================
Single Player         : No
Cooperative           : No
Deathmatch            : WF maybe
Weapons Factory 3.3   : Yes, 2-24 players, best for 10-14
Difficulty Settings   : No
New Sounds            : Yes
New Graphics          : Yes
New Music             : No
Demos Replaced        : None


Copyright: B=Ware
=======================
Permission is granted to distribute in a public forum as long as this text
file is distributed with it.

You cannot reverse engineer, alter, modify or in any ways change the *.bsp
or text file and then redistribute it without expression permission from
the owner.







________________________________ Quality Build ________________________________

D:\Quake2\tmpQuArK> "C:\temp\quarc\Txqbsp3.exe" ./maps/docker5wf

TXQBSP3 0.7 -- based on code by id Software -- QUAKE 2
Modified by Armin Rigo and compiled by Tanguy Gilmont
--------------------------------
with extensions for QuArK (Quake Army Knife) :
  floating-point coordinates and enhanced texture positionning
http://www.planetquake.com/quark
--------------------------------
entering D:\Quake2\tmpQuArK\./maps/docker5wf.map
Entity 0, Brush 417: mixed face contents
0...1...2...3...4...5...6...7...8...9... (3)
0...1...2...3...4...5...6...7...8...9... (3)
writing D:\Quake2\tmpQuArK\./maps/docker5wf.prt
Writing D:\Quake2\tmpQuArK\./maps/docker5wf.bsp
   10 seconds elapsed

D:\Quake2\tmpQuArK> "C:\temp\quarc\qvis3sb.exe" -level 4 ./maps/docker5wf

---- vis ----
testlevel = 4
reading D:\Quake2\tmpQuArK\./maps/docker5wf.bsp
reading D:\Quake2\tmpQuArK\./maps/docker5wf.prt
 796 portalclusters
1962 numportals
0...1...2...3...4...5...6...7...8...9... (8)
0...1...2...3...4...5...6...7...8...9... (0)
1961/1962...Average clusters visible: 71.95 (9.04%)
Building PHS...
Average clusters hearable: 269.950
visdatasize:87700  compressed from 165568
writing D:\Quake2\tmpQuArK\./maps/docker5wf.bsp
 46.0 seconds elapsed

D:\Quake2\tmpQuArK> "C:\temp\quarc\ArghRad.exe" -gamedir .. -moddir . -extra -bo
unce 5 ./maps/docker5wf

----- ArghRad 2.01 by Tim Wright (Argh!) -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to ..\  (game pak dir)
 -moddir set to .\  (mod pak dir)
 -extra enabled  (extra quality light sampling)
 -bounce set to 5  (radiosity bounces)
----- Load BSP File -----
reading D:\Quake2\tmpQuArK\./maps/docker5wf.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (1139)
0...1...2...3...4...5...6...7...8...9... (337)
0...1...2...3...4...5...6...7...8...9... (10)
----- Save BSP File -----
writing D:\Quake2\tmpQuArK\./maps/docker5wf.bsp
----- Time -----
 1495 seconds elapsed

/maps/docker5wf.bsp: ready
/maps/docker5wf.lin: ignored
Files stored in D:\Quake2\tmpQuArK\
Operation finished.
