OK!!!

	So this is Mechano.  As such there are a few things you'll need to know about playing it, because this isn't your standard map.
	There are in reality two areas of main confrontation.  One is a cargo hold, and the other area contains the main reactor core.  Sniper decks in the main reactor core can be accessed (by ground troups) via the vertical pipes beside the decks (hint: try climbing).  The sniper deck in the cargo hold in NOT accessible by ground troups. Both the cargo and reactor sniper decks are connected, and contain teleporters to their respective base (alternate entrance).  Both the cargo and reactor areas have two-way teleporters to the respective bases.
	There is one other important part to the reactor core.  If it (reactor) takes lots of damage (5000 or so) it will explode, doing TONS of damage (dont stand beside it).  The explosion also causes a map wide "earthquake" and DISABLES the "mechano".
	What is "machano"?  Mechano is a deffense network activated in the control room by a player.  Since there is only one control room, I assume only one mechano will be active at a time.  I suggest not trying to grab a flag guarded by the mechano.  Once the reactor blows, the control room is shut off, and both mechanos (red and blue) are inaccessible.  
	After this point, it is possible to turn on (open the lock) on your teams mechano by "killing" the switch in the newly opened breaker room.  Beware though that the other team can just as easily turn yours off!
	Thats all, happy fraggin.


Genghis
Made_in_Can@hotmail.com


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	-"secret" passage between the tops of the two elevator rooms.  This is in case the defense is too tough.  I'd make it fairly difficult to travers, and long, but it would be a back way in.

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