This map is designed for The Weapons Factory mod for Quake 2	
http://www.captured.com/weaponsfactory/
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Title                   : Mechano
First Released          : Dec. 28 /98
Author                  : Genghis
Email Address           : Made_in_Can@hotmail.com     (comments accepted)
Description             : 1st release of Mechano
Map History             : 5th map ever made
Previous                : Blocks, ShortView, TurtleView, TidalForces               
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Play Information
Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, 3.3 (optimized for 3.4)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
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Construction
Base                    : New
Editor(s) used          : BSP
Known Bugs              : Due to the size of this map, the -chop option in qrad had to be set to 80 rather than the default 64.  This causes some (semi-noticeable) lighting defects.
Build Time              : About 143 hrs total build time
Compile Time            : About 7.0 hrs
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Details
	READ THE VERY IMPORTANT README TEXT!!!!!
If you're playing on a 3.4 server, the flags have to be capped in the octagonal rooms of your own respective base.  In 3.4 people operating the Mechano generate a "frag" for themselves every 20 seconds.  Simply put:  Mechano works for both sides, main reactor (big blue thing) blows up, mechano doesnt work for either side, each side can then toggle their power to get Mechano going again, opposition can come turn your mechano off too.  Thats it!!!


This map is mine, meaning I have the .map :)  Please include this .txt
file (unedited) with any distributed copy.  This map is M.I.C.