*** this map is designed for The Weapons Factory mod for Quake 2***
        http://www.captured.com/weaponsfactory/ 5/19/99
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Title                   : "Dusk"    File name: dusk.bsp    Map name: Dusk
Author                  : Whammy
Email Address           : whammy@idworld.net
Description             : New design loosely based on 2fort layout.                          
Where to get it         : http://www.intx.net/whammy/dusk.zip
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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, version 4.1 or higher. For 12-32 players, best for 16-24
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
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* Construction *

Base                    : Dusk
Editor(s) used          : Qoole 2.5 / Arghrad 2.1
Known Bugs              : None           
Build Time              : 3 weeks.
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*Details*

Two opposing forts separated by a stream in the center courtyard.

Highlights (each base):

* Four spawn rooms with plenty of armor.

* Large dimly lit balcony for sniping.

* A water entrance which enters the fort in a secluded area for sneak attacks.
The water entrance is one-way. You can enter the fort this way, but it cannot
be used for escape. The flag can be passed thru the hole though.

* 2 main entrances. (One ground level, one on balcony).

* Spawns arranged to discourage mining and lasering.

* Spawn entrances will hurt any opposing team member trying to gain access.



General features:

* Excellent r_speeds. Most areas are well under 300. None are over 400.

* Realistic outdoor lighting

* All classes should find an area that suits their capabilities.

        * open areas for recons.
        * dimly lit balconies for sniping.
        * blind corners for hiding sentries.
        * balcony entrance for classes with grapple.

* Plenty of armor and ammo to feed the troops.

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