*** this map is designed for The Weapons Factory mod for Quake 2***
	http://www.captured.com/weaponsfactory/ 12/12/98
================================================================
Title                   : The Snipe Hunt v1.5
File name               : snipehunt.bsp
Author                  : Thos. J "Penguinisto" Miller jr / [TKI]Spark
Email Address           : heretic@spark.org
Description             : Wanna snipe some more? 
Where to get it         : http://www.captured.com/weaponsfactory/wfd/
================================================================
* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, version 3.3 or higher. works for 2-32 players, best for 8-18
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
===================================================================
* Construction *

Base                    : snipehunt2.map (included)
Editor(s) used          : Qoole, QERadiant and Arghrad
Known Bugs              : Unbounded node found during compile, does not affect gameplay
OS                      : Windows 98; map also tested on Red Hat Linux 6.0
System                  : AMD K6/2-400, ATI RagePro 128, 128MB RAM.
           
Compile Times           qbsp:    45 seconds
			qvis:    1.5 hours
			arghrad: 3 hours

Clan info               : TKI4Life

=================================================================
*Details*

A HUGE rocky bowl intruded upon by two open fortresses. lots of hiding 
places, tons of routes in and out of each fort, and designed to be a 
turtle lover's worst nightmare. 

Revisions: I added a different flagroom pedestal, which can be climbed from any 
angle, as I made it one huge ladder. Also, I aligned the textrues a bit 
better, but there will probably still be a couple of rough spots.

You know the drill - get their flag, bring it back and cap the thing. 


About the Zip file:
``````````````````
The .txt file and the .bsp file go into your /wf/maps folder or directory. 
The .map file is not necessary in order to play, but is left in as a 
courtesy.

Happy fragging!

Greetz to my TKI brethren:
``````````````````````````
Jesus H. Christ (our beloved leader)
KickUass
Penismaximus
New Age Outlaw
Oreo

...and all others who have proudly worn the banner of 
Total Killing Instinct

========================================

Copyright and Legal Notices===========================

This map is copyrighted to Thos. J Miller jr*, but the source code (.map file) 
is freely distributed and shall be made available for modification and 
improvement under the auspices of the GNU General Public License 
(http://www.gnu.org/) You are free to modify and improve upon this map
so long as you provide the source codes, and your results, to the public
without monetary charge or similar hinderance.

A copy of the source code shall remain with this zip file, as shall this .txt file.
However, WFD (weapons Factory Direct) may distribute the snipehunt.map file seperately.

* Mr. Miller is known to play only under the following aliases:
`````````````````````````````````
[TKI]Spark (with the brotherhood)
Pengunisto (when he plays solo)