*** this map is designed for The Weapons Factory mod for Quake 2***
	http://www.captured.com/weaponsfactory/ 7/7/99
================================================================
Title                   : Map name = Mineshaft      File name - minewf1.bsp
Author                  : [FUQ]Spark (TJ Miller jr, MCSE/MCP)
Email Address           : heretic@spark.org
Description             : 2 opposing mine-forts in an S-shaped map
Where to get it         : http://geocities.com/Area51/Lair/6023/
================================================================
* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, 2-32 players, best for 6-16
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
===================================================================
* Construction *

Base                    : No base, built from scratch
Editor(s) used          : Qoole, QERadiant, Arghrad
Known Bugs              : none- please report any to the above address.
Build Time              : about a week or so, when time permits
Compiling time		: roughly 30 minutes total.
Machine Used            : AMD K6/2-400, w/130MB SDRAM and 1 GB of VMem, running NT Server 4.0
Average r_speed count   : 175-350 midfield and outer lobby, 75-200 indoors. maximum is 475.
light range             : 25 - 200 absolute
Number of brushes       : 450, not counting entities.

=================================================================
*Details*

Put this in your quake2\wf\maps directory

This is my second map... it is built upon lessons learned from my first map, and a couple of other aborted map ideas lurking about my hard drive. 

The layout is straightforward, with very little initial confusion. The map is laid out in "S" shaped fashion, with gameflow and accessibility kept in mind. I also wanted to bust attempts at turtling, and to give snipers and recons something to work with, since the two are rather under-appreciated in a map.

========================================

Copyright and Legal Notices===========================

This map is property of me ([FUQ]Spark), and no one else.

Permission is granted to distribute in a public forum as long
as this text file is always distributed with it.

You may reverse engineer, alter, modify or in any ways change the *.bsp or text file and then redistribute it, but only if original credit to the author ([FUQ]Spark) is granted. Anyone wanting a copy of the .map or .qle file may contact me at heretic@spark.org, and I will gladly e-mail it.

