==========
TWIN KEEPS
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Title                   : Map name = 2 Fort 10
Author                  : [amd]Nein-Ja (Based off of Tumorheads design!)
Email Address           : neinja@primenet.com
Description             : 2 Fort Style Map (Highly Modified!)

====================
* Play Information *
====================

Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, 2-32 Players, optimal 6-12 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

================
* Construction *
================
Base                    : Made From Scratch (Original Design by TumorHead!)
Editor(s) used          : WorldCraft 1.6
Known Bugs              : none
Build Time              : About 9 days off and on (mostly weekend!)
Compile time		: 45mins on PII 400.

=========
*Details*
=========
Place this Map in your quake2/wf/maps directory.

	Oh no another 2 Fort Map! hehehe.

	Well I originally designed this map for captured.com's Aureal Soundcard contest but
due to some technical difficulties and this thing called life happening I doubt that I'd be
able to complete the map in time for the contest but I liked it enough to submitt it anyway
and hopefully you will as well... well onto the details....

	The Map is Based on the classic 2Fort(x) design, but built from scratch borrowing
the look/feel of the map without building on top of another work nessescarily.  The scale
is quite different from the original maps as well as many design features.  Perhaps the most
distinctive feature is the addition of a new section to the map (The supply Yard), where
there is a service-lift access route directly into the enemy flagroom.  Yet in order to gain
access a button must be pressed in the control tower to cause the lift to descend and it
will stay down for 8 seconds before moving back up.(can you make it in and out in time?)

	For the Most part the map is the same base layout of the 2Fort style maps, with minor
additions/subtractions here and there so anyone who's played WF long enough should be somewhat
familiar with this map.  I appologize about the info_position data, I tried to put it in as
best as I could, but the damned things are a pain in the ass I must admitt and in some instances
will report false or 'no' data at all ( I wish I knew how they really worked in the engine so
calibrating them would be easier!)   Well enjoy 2fort10wf.... Happy Fragging!!

						-[AMD]Nein-Ja
===========================
Copyright and Legal Notices
===========================

Permission is granted to distribute in a public forum as long as this text file is always distributed with it.

All other rights withheld, in particular:
- You cannot reverse engineer, alter, modify or in any ways change the *.bsp or  text file and then redistribute it without expression permission from the owner (Weapons Factory Software).

