==========
TWIN KEEPS
==========
Title                   : Map name = Twin Keeps  File name - 2keep3wf.bsp
Author                  : [amd]Nein-Ja
Email Address           : neinja@uswest.net
Description             : twin Keeps separated by a lava pool

====================
* Play Information *
====================

Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, 2-24 Players, optimal 6-16 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

================
* Construction *
================
Base                    : 2keep2wf
Editor(s) used          : WorldCraft 1.6
Known Bugs              : none
Build Time              : About 5 days give or take.
Compile time		: 50 minutes on PII 400 196 mb

=========
*Details*
=========
Place this Map in your quake2/wf/maps directory.

	Yet another Revision to the Twin Keeps Map, hopefully the final one for a while.
	Although there was another 2keep3wf map, this one should replace it and address
	the issues that seem to hamper the 2 keep to map in general.  Most of the revisions
	made to the map were to counter Locking the each teams base up so tighly that the
	entire game became unplayable.  Below are listed the revisions to the Twin Keeps
	in 2keep3wf.  Thanks to all those whom support my efforts and I hope you will
	enjoy my future works as well.  Thanks also go out to The Reno Brothers for making
	such an enjoybable Mod for me to waste lots of time in.

	*Redesigned Flagroom!  Removed Teleporter directly to flag and moved it into the
	courtyard.  Made the flagroom more open to assault with a wider ramp from second
	level and large side galleries to place sentries in or grapple through etc...

	*Redesigned Courtyard!  Removed the Gas chamber and placed a large Well with
	steps leading up to it.  Which also provides a water route access both into and
	out of the courtyard.  Redesigned Ramps leading up to Towers second stories in
	order to proved a clearer path of movement within the keep.  Placed Teleporter
	from flag room on top of Well.


	*Added New Cliff Route!  Players can now access the third tier and battlements of
	the Keeps via a cliff route that leads to the third story window.  The path is
	not very wide and may be difficult to navigate but not so much as to make it too
	hard to  get onto.


	That's about it for now... hope you enjoy the map.

						-[AMD]Nein-Ja

===========================
Copyright and Legal Notices
===========================

Permission is granted to distribute in a public forum as long as this text file is always distributed with it.

All other rights withheld, in particular:
- You cannot reverse engineer, alter, modify or in any ways change the *.bsp or  text file and then redistribute it without expression permission from the owner (Weapons Factory Software).

