*** this map is designed for The Weapons Factory mod for Quake 2***
	http://www.captured.com/weaponsfactory/
================================================================
Title                   : 2fortgen	
Author                  : Smurf Killa	
Email Address           : rellik_35@hotmail.com
Description             : 2 forts revision                        
Where to get it         : http://www.captured.com/wfd/maps.html
================================================================
* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, version 4.2 or higher. works for 2-32 players, best for 8-24
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
================================================================
* Construction *                                                  

Base                    : From scratch, no i didn't use 2fort as a base. Demensions are slightly different, alittle larger but hard to tell.
Editor(s) used          : BSP
Known Bugs              : None           
Build Time              : 7 days
Compile Time            : 180 minutes
=================================================================
*Details*

2fort8wf, except flagroom slightly smaller, longer ramp, sniping spot in midfield.  Unique to this map:upon a capture, the capturing team's base transforms-the floor changes, walls move in and out, lights turn on and off(hopefully I think 4.2 doesn't actually support swithable lights yet, lets hope i'm mistaken). bases are a little darkish at the main floor for errieness.  At midfield the bridge has a dip to it and the post has bloody spikes added.  Underwater is bigger with support beams.  Added from 2fort8: tunnel thats starts from water into the fort. can climb out of tunnel over flag when barrier is broken and to the bottom of elevator.  Tunnels should be  easily guarded because of the small size.  No teleports were used though, it makes the randomness of appearing that much more random.

Enjoy! 
========================================

Copyright and Legal Notices===========================

This map is property of me.

Permission is granted to distribute in a public forum as long
as this text file is always distributed with it.


