Primal Fear II
=======================

Requires WF3.3 or later. Primalfear2 is Primalfear, without the central
capping points and I compiled it a bit brighter. I also removed a little bug
in the map. Primalfear2 was a request from PCI Slacker and ]II[ Firestrike
for the new OGL league. Because I still think this is one of the most
underrated/played maps, I am also happy to re-release it. 

Gameplay: Mainly classic 2Fort Layout with regular CTF capping system. Shoot
the button above main entrance to open the door for the 3th access-route to
the flagroom or better: let someone else shoot it.

1Fear is a mix of 0Fear, 2Fort and 2Strong. Getting familiar with it shouldnt
be a problem. This map has good internet performance and gameplay. It also
contains several nice features to support interesting & fair play. If this is
not the case or you have comments or suggestions, please mail me.

Happy fragging! B=Ware


Designed by ]II[ B=Ware
=======================
Buildtime             : 1 hour (38 hours for primalfear)
Editor                : Quark 5.10
                        QBSP3 - v1.04 Geoffrey Dewan
                        QVIS3 - Steven Boswell (his kickass QBSP3 didnt work here =/)
                        Arghrad 2.01 - Tim Wright
Av. Clusters Visible  : 64
Known errors          : None.
Special thanks to     : All playtesters.

Email                 : broekman@hushmail.com
Homepage              : http://members.xoom/broekman
Homepage ]II[Clan     : http://ii-clan.dedenet.de
Download address      : http://www.captured.com/weaponsfactory
Weapons Factory       : http://www.captured.com/weaponsfactory


Play Information
=======================
Single Player         : No
Cooperative           : No
Deathmatch            : No
Weapons Factory 3.3   : Yes, 2-32 players, best for 12-18
Difficulty Settings   : No
New Sounds            : WF3.3
New Graphics          : WF3.3
New Music             : No
Demos Replaced        : None


Copyright: B=Ware
=======================
Permission is granted to distribute in a public forum as long as this text
file is distributed with it.

You cannot reverse engineer, alter, modify or in any ways change the *.bsp
or text file and then redistribute it without expression permission from
the owner.

