                        Welcome to the Reno Brothers
                          Weapons Factory CTF 2.1
                         Last Updated April 30, 1998.

(NEW: There are no new configuration changes for servers)

SERVER INSTRUCTIONS
-------------------
This is a very short instruction file for setting up a WF server.  Better
instructions will follow later.

1) To run the Weapons Factory mod, you must first install and configure
   Zoid's CTF mod.  You can download the latest versions from
   http://www.cdrom.com/pub/idgames/idstuff/quake2/ctf

2) Rename the file \quake2\ctf\gamex86.dll to something like
   gamex86.zoid.  This will make sure you have a copy of the original CTF dll.

3) Download the wfserver.zip file and unzip into the quake2\ctf
   directory.

4) Start up the new Weapons Factory server just as you would the original
   CTF server.

MAP ROTATIONS
-------------
The Weapons Factory now supports map rotations.  To enable this feature, do
the following:

1) Create a file called wfserver.ini in the quake2\ctf directory, or copy
   the sample file provided.

2) Inlude the names of the maps you wish to use in the wfserver.ini file.
   A sample is shown here:
        [maplist] 
        q2ctf2
        q2ctf5
        ###

   The file must start with the "[maplist]" line, and end with the "###" line.

3) From the server console, execute the following command:
        sv maplist ctf\wfserver.ini

   This will load the map rotation preferences.

   If you wish to have random map selections, load the map list like this:

        sv maplist ctf\wfserver.ini 1

   The 1 at the end will force random map selection

4) When a fraglimit, capturelimit or timelimit is reached, the next map
   in the rotation will be executed.

Details:
   sv maplist                   - if no list loaded, shows syntax
                                - if list is loaded, shows maps in list
   sv maplist <filename> <flag> - Loads map list from <filename>
                                - if <flag> = 1, maps will be randomly selected
   sv maplist first             - Selects first map in list
   sv maplist next              - Selects next map in list

MESSAGE OF THE DAY
------------------
As a game server administrator, you can insert custom messages into the
first menu displayed to the user.  To do this, create a file called
"motd.txt" (or see the example one included) and put it in the \quake2
directory.  The first two lines of the file will be used as the first
two lines of the first menu text.  You should try to keep each line to 27
characters or less, otherwise it wont fit on the menu graphic.

You have your choice of colors for the text - white or green.  To use
white text you don't have to do anything special. For green text, simply
put a "*" as the first character of the line.

For example, if the following lines are entered into the motd.txt file:
  *Reno Bros Server
  Weapons Factory Mod

then the first line would appear in green, the second would be white.

NOTE TO UNIX USERS: I'm not sure this will work as programmed since
Unix handles CR/LF line terminators differently.

VWEP SUPPORT
------------
VWep support has been removed due to a number of unresolved bugs.

GAMESPY SUPPORT
---------------
NOTE:  Please include the string "(WF)" in your server name. That way your
server will show up in the Weapons Factory GameSpy tab.


TURNING OFF CTF
---------------
It is possible to turn the Weapons Factory CTF mod into a pure deathmatch mod.
This will remove the flags, teams, and team scoring.  To do this, add the
following option at startup:

   +set ctf 0

Thats it!


WFFLAGS
-------
A new server variable called WFFLAGS can be used to control gameplay.  It is used
the same way that the dmflags variable is used.

To set the variable, simply add a "+set" statement in your command line, or execute a 
"set" command in the console window.  For example, to turn off homing rockets, you 
would type:

    set wfflags 8

The number at the end is determined by adding the option values together. The values are:
   WF_ALLOW_FRIENDLY_FIRE  1
   WF_PLAYER_CLASSES       2  
   WF_NO_FORT_RESPAWN      4
   WF_NO_HOMING            8
   WF_NO_FLYING           16
   WF_DECOY_PURSUE        32
   WF_NO_RAILGUN_EFFECT   64
   WF_NO_TURRET          128
   WF_NO_EARTHQUAKE      256
   WF_RESPAWN_ARMED      512
   WF_MAP_VOTE          1024 (new)

so, to turn off flying and homing rockets, you would type:

   set wfflags 24   

since 8 + 16 = 24.

Here are the detailed explainations for each flag:

DF_ALLOW_FRIENDLY_FIRE - If set, this will allow homing rockets,
   laserballs, proximity bombs to target teammates. It will
   also allow the decoys their owners.

DF_NO_FAST_WEAPONS_SWITCH - If set, this will turn OFF fast 
   weapons switching

WF_NO_FORT_RESPAWN - Turns off spawning in own fort

WF_NO_HOMING - Turn off homing rockets

WF_NO_FLYING - Turns off ability to fly

WF_PLAYER_CLASSES - If set, this will turn ON player classes.
   Weapons will be automatically given to players when this option is set,
   and weapons will be removed from the map.  Note: DO NOT USE THIS OPTION
   WITH THE WF_RESPAWN_ARMED OPTION.

WF_DECOY_PURSUE - will let the decoy chase after an enemy

WF_NO_RAILGUN_EFFECT - turns off the spiral effect of the railgun.  It
   will make it much harder to see snipers with this option set.

WF_NO_TURRET - Turns off turret grenades

WF_NO_EARTHQUAKE - Prevents any earthquake grenades

WF_RESPAWN_ARMED - With this option set, all players will start with all
   weapons except the BFG and some ammo.  Note: DO NOT USE THIS OPTION
   WITH THE WF_PLAYER_CLASSES OPTION.

WF_MAP_VOTE - Allows players to vote for the next map. A one minute warning
will be given before the end of the level to remind players to vote.

--------------------------------
Please email me at g_reno@voicenet.com.  I will give you as much support as you
need.

-Gregg Reno
The Weapons Factory
http://www.captured.com/weaponsfactory


Special thanks to Alan Yen for his Corona, Matrix and Crasher skins!

