                          Welcome to the Reno Brothers
                              Weapons Factory CTF
                        http://www.captured.com/wfactory

      Latest Client Version :  2.1 Last updated on :  April 30, 1998.
      Latest Server Version :  2.1 Last updated on :  April 30, 1998.

Introduction
The Weapons Factory is a Quake2 modification by the Reno Brothers. Based on
Zoid's CTF mod, Weapons Factory adds some new features to team play
including:

    * Player Classes           Choose between RECON (light and fast),
                               MARINE (mostly defensive) and CYBORG
                               (powerful but can't fly)

    * Respawn in your own      Now you can set up defenses knowing
     Fort                      where the
                               enemy is coming from.

    * Decoys                   Create a decoy character to fool
                               others.

    * Homing Rockets           These rockets automatically steer
                               towards their target.

    * Jetpack                  Grapple is good, but flying is better.

    * New grenades             Eight new grenade types have been added
                               including proximity, cluster, flash,
                               laserball,
                               goodyear (they float in the air),
                               turret, earthquake and the new napalm
                               grenade.

Installation
First, you will need to have installed Zoid's CTF modification. If you
don't already have it, you can download it here. Also, make sure you have
the latest Q2 upgrade (3.14). You can get it here.

After you have Quake2 upgraded to the correct version, and you have
downloaded and installed the CTF patch, you will need to install two more
files. First, download the wfclient21.zip file which includes the file
pak9.pak and the Weapons Factory gamespy tab. Unzip this file into your
quake2\ctf directory. Note: This will NOT interfere with playing other CTF
games. These files are only used by the Weapons Factory mod and will not
replace any existing CTF files.

For those of you who want to set up your own server, you will need to
download the wfserver.zip file from the download section.

Connecting To A Server
You can connect to the following Weapons Factory servers:

       Server IP       Port           Server name              Location
    199.204.0.51       27910  Weapons Factory Home Server   Pennsylvania

    144.118.244.16     27910  Drexel Dragons                Pennsylvania
                              (By Request Only)

    209.176.168.72     27910      Flinthills Gamer (new)    Kansas
    
    199.240.127.224    27910  Flinthills Gamer (old)        Kansas

    152.3.121.10       27950  Fragadelic_CTF                North Carolina

How To Play
The first thing you will need to do when entering a game is select a player
class. Each of the three classes have advantages and disadvantages. The
capabilities of each class is shown below. Note: All classes get the
Blaster, Shotgun and SuperShotgun.

  Class       Weapons       Grenades   Flying      Items

 RECON    HyperBlaster     Normal
 (Female) RailGun          Flash      Fast      Silencer
                           Cluster

 MARINE   Machinegun       Pipebomb
 (Male)   Rocket Launcher  Goodyear   Slow
                           Turret
                                                Jacket Armor
 CYBORG   Chaingun         Napalm               Combat Armor
 (Cyborg) Rocket Launcher  Laserball  Can't Fly Body Armor
          Grenade Launcher Earthquake
                                                Rebreather

Map Voting
If map voting is turned on in the server you are running, you can place a
vote for the next map at any time by typing "vote" in the console window.
The map with the highest number of votes will be chosen. If no votes are
cast, the next map in the normal rotation will be selected. A one minute
warning will be given to all players before the end of the round to remind
them to vote.

Playing Sounds
You can play any available sound, and other players will be able to hear
it. Use the "cmd wfplay" command to play the sounds. Here are some examples
to get you started:

  cmd wfplay hello.wav
  cmd wfplay bless.wav
  cmd wfplay doh.wav
  cmd wfplay laugh2.wav
  cmd wfplay madhouse.wav
  cmd wfplay pickle.wav
  cmd wfplay planet.wav
  cmd wfplay reaper.wav

Don't forget, you can bind keys to your favorite sounds!

(More Complete List Of Sounds)

Binding Keys
To get the most out of the game, you will want to bind a few new keys. For
help during the game, type "WFHELP" at the console. Here are some bind key
examples:

   bind m cmd decoy
   bind v cmd grenade
   bind b +thrust
   bind n +rzoom
   bind i cmd grenade1
   bind o cmd grenade2
   bind p cmd grenade3

Homing Rockets - To use the homing rockets you will need 4 cells. If you
have the cells, the rocket launcher will automatically turn on homing.

Decoys - Press your decoy key ("m" in above example) to turn on and off
your decoy. Decoys are now free.

New Grenades - Press your grenade1, 2 or 3 key ("i","o" or "p" in above
example) to select what type of grenade will be thrown. Selecting a grenade
type will also select the grenade as your primary weapon and show you the
grenade view.

Jet Pack - Holding down the thrust key ("b" in above example) will add
thrust, letting go will turn it off. You may notice when you try it the
first time, holding it down does nothing. That's because you also need to
move forward at the same time. You also need to look up or down to control
where you go. I bind my right mouse button to move forward, so to fly I
hold down both the "b" key and my mouse forward button. It may take a
little getting used to.

Zoom In/Out - Holding down the zoom key ("n" in above example) will zoom in
your view while holding it down, and zoom out when you let go. NOTE: The
"+rzoom" command is actually an alias to the following commands:

        alias +rzoom "fov 30;+mlook"
        alias -rzoom "fov 90;-mlook"

If you prefer not to have your mlook settings changed, you should create a
different alias.

- Gregg Reno



 The Weapons Factory Team

 Gregg Reno      Game Programming  (g_reno@voicenet.com)

 Tom Reno        Level Design

 Wayne Reno      Sound Engineering

 Yanick Girouard Web Page Design

 Patrick Lackner German Translation

 John Chang      Server Admin - Drexel Dragon / Beta Testing

 Scott Wedekind  Server Admin - Flinthills Gamer

 Rhett Butler    Server Admin - Fragadelic
Special thanks to Alan Yen for his Corona, Matrix and Crasher skins!
