                                 Welcome to
                             ST Weapons Factory

       Latest Client Version :  2.2 Last updated on :  June 1, 1998.
       Latest Server Version :  2.2 Last updated on :  June 1, 1998.

Introduction
ST Weapons Factory is a Quake2 modification by John Rittenhouse and the
Reno Brothers. Based on Zoid's CTF mod, ST Weapons Factory adds some new
features to team play
including:

    * Player Classes            Choose between RECON, NURSE,
                                ENGINEER, MARINE, CYBORG and ARSONIST

    * Respawn in your own       Now you can set up defenses knowing
     Fort                       where the
                                enemy is coming from.

    * Decoys                    Create a decoy character to fool
                                others.

    * Lots Of Weapons!          With over 10 new weapons and 15 new
                                grenades.

    * Special Items             New items such as sentry gun, laser
                                defenses and remote cameras.

    * Jetpack                   Grapple is good, but flying is
                                better.

For a complete list of weapons, grenades and items for each class, visit
the keyboard mapping page.

Installation
First, you will need to have the Q2 3.15 upgrade and Zoid's CTF
modification. You can get the full upgrade to 3.1 here.

Next, you will need to install the STWF files. Download the wfclient22.zip
file which includes the file pak9.pak and the ST Weapons Factory gamespy
tab. Unzip this file into your quake2\ctf directory. Note: This will NOT
interfere with playing other CTF games. These files are only used by the ST
Weapons Factory mod and will not replace any existing CTF files.

Many of the STWF servers will be running ST Weapons Factory maps. To play
these, download the STWF Map Pak file wfmappak1.zip. Unzip this into your
quake2\ctf directory. Or, visit the Maps section and download the maps
individually.

For those of you who want to set up your own server, you will need to
download the wfserver.zip file from the download section.

Connecting To A Server
You can connect to the following ST Weapons Factory servers:

    Server IP    Port             Server name                 Location
  199.204.0.51   27910  ST Weapons Factory Home Server    Pennsylvania

 144.118.244.16  27910  Drexel Dragons                    Pennsylvania
                        May be down occasionally
 209.176.168.72  27910  Flinthills Gamer                  Kansas
  152.3.121.10   27940  Fragadelic_CTF                    North Carolina
  206.96.95.212  28000 [Image]  Clan HOOD                 Washington State

 209.155.14.200  27910 [Image]  SubstanceAbuser's NA      Michigan
                       Meeting

How To Play
The first thing you will need to do when entering a game is select a player
class. Each of the three classes have advantages and disadvantages. The
capabilities of each class is shown below. Note: All classes get the
Blaster, Shotgun and SuperShotgun.

  Class       Weapons       Grenades   Flying      Items

 RECON    HyperBlaster     Normal
 (Female) RailGun          Flash      Fast      Silencer
                           Cluster

 MARINE   Machinegun       Pipebomb
 (Male)   Rocket Launcher  Goodyear   Slow
                           Turret
                                                Jacket Armor
 CYBORG   Chaingun         Napalm               Combat Armor
 (Cyborg) Rocket Launcher  Laserball  Can't Fly Body Armor
          Grenade Launcher Earthquake
                                                Rebreather

Map Voting
If map voting is turned on in the server you are running, you can place a
vote for the next map at any time by typing "vote" in the console window.
The map with the highest number of votes will be chosen. If no votes are
cast, the next map in the normal rotation will be selected. A one minute
warning will be given to all players before the end of the round to remind
them to vote.

Playing Sounds
You can play any available sound, and other players will be able to hear
it. Use the "cmd wfplay" command to play the sounds. Here are some examples
to get you started:

  cmd wfplay hello.wav
  cmd wfplay bless.wav
  cmd wfplay doh.wav
  cmd wfplay laugh2.wav
  cmd wfplay madhouse.wav
  cmd wfplay pickle.wav
  cmd wfplay planet.wav
  cmd wfplay reaper.wav

Don't forget, you can bind keys to your favorite sounds!

(More Complete List Of Sounds)

Binding Keys
To get the most out of the game, you will want to bind a few new keys. For
help during the game, type "WFHELP" at the console. Here are some bind key
examples:

   bind m cmd decoy
   bind v cmd grenade
   bind b +thrust
   bind n +rzoom
   bind i cmd grenade1
   bind o cmd grenade2
   bind p cmd grenade3

Homing Rockets - To use the homing rockets you will need 4 cells. If you
have the cells, the rocket launcher will automatically turn on homing.

Decoys - Press your decoy key ("m" in above example) to turn on and off
your decoy. Decoys are now free.

New Grenades - Press your grenade1, 2 or 3 key ("i","o" or "p" in above
example) to select what type of grenade will be thrown. Selecting a grenade
type will also select the grenade as your primary weapon and show you the
grenade view.

Jet Pack - Holding down the thrust key ("b" in above example) will add
thrust, letting go will turn it off. You may notice when you try it the
first time, holding it down does nothing. That's because you also need to
move forward at the same time. You also need to look up or down to control
where you go. I bind my right mouse button to move forward, so to fly I
hold down both the "b" key and my mouse forward button. It may take a
little getting used to.

Zoom In/Out - Holding down the zoom key ("n" in above example) will zoom in
your view while holding it down, and zoom out when you let go. NOTE: The
"+rzoom" command is actually an alias to the following commands:

        alias +rzoom "fov 30;+mlook"
        alias -rzoom "fov 90;-mlook"

If you prefer not to have your mlook settings changed, you should create a
different alias.

- Gregg Reno



 The ST Weapons Factory Team

 John Rittenhouse              Weapons Programming

 Gregg Reno                    General Game Programming

 Tom Reno                      Level Design

 Wayne Reno                    Sound Engineering

 Yanick Girouard               Web Page Design

 Patrick Lackner               German Translation

 John Chang                    Server Admin - Drexel Dragon / Beta Testing

 Scott Wedekind                Server Admin - Flinthills Gamer

 Rhett Butler                  Server Admin - Fragadelic

 Caesar Winebrenner            Server Admin - Clan HOOD

 Wiley Jones (SubstanceAbuser) Server Admin - SubstanceAbuser's NA Meetin

 David Kimball                 Beta Testing, Modeling
Special thanks to Alan Yen for his Corona, Matrix and Crasher skins!


