The WAR of CTF for QuakeII v1.2  Per Beijer beijer1@algonet.se

Install info
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Make sure you have Quake2 ver 3.14 or maybe later, it was compiled for this version.
You must have the files from Zoids q2ctfxx.exe, rename the file pak0.pak in the x:\quake2\ctf\
folder to pak2.pak and move it to the x:\quake2\baseq2\. Now all your Quake2 mods can
access the CTF maps,models and sounds.

Delete all your old files in the ctfwar folder.
Unzip to x:\quake2\ctfwar\ and run 'quake.exe +set game ctfwar'


Server info
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The levels.ini is used to change the map cycling, don't remove the  return at the end
and don't make extra returns. If you add extra levels make sure they have entities in
newitems.ini if you want to play CTF.


How to add entities to your levels
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'cmd ctfnext'	Selects next item.
'cmd ctfprev'	Selects previous item.
'cmd ctfdrop'	Places item at current position.
'cmd ctfsave'	Saves the items to newitems.ini
'cmd ctfangles'	Remembers your current viewangle and uses it on the dm-spots.

You must run the server with '+set cheats 1' or type 'cheats 1' before you load the map. 
If you add entites to a level already listed in newitems.ini you'll get two lists.
The game will use all lists and if you wan't to delete or change an item you have
to use a text-editor.


Changes
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Changes since v1.1:
* Requires Quake 3.14 and Zoids CTF.

mail suggestions,bug reports,ideas, or something else to beijer1@algonet.se