Normal 150 50 Bio-Bomb : divide target's health / 2 Colt 45, Tranquilizer (heal teamates and contaminate enemies), Precision-Uzi (tempory), Scalpel Can pickup extra-heal boxs and store them somewhere in his backpack if he is at full health, and he can then re-distribute this extra-health to his teamates by touching them Underwater trooper

Medic's Special Weapons Description
|  | Weapon : Tranquilizer Description : Fire an poisoned syringe, paralysing his target when touched by the dart Ammo Usage : use 1 shell / shot Type : long/mid range weapon Damag e : n/a
|  | W eapon : Light Machinegun Description : It's the machinegun, but a lot more accurate Ammo Usage : use 1 bullet / shot Type : long/mid range weapon Damage : 10 / shot
|  | W eapon : Bio-Bomb Launcher Description : When the bomb explode, it devide per 2 the health points of any enemies in its action-radius Ammo Usage : 10 grenades / bio-bomb Type : Special grenade Damage : n/a
|  | W eapon : Scalpel Description : Cut everything in its sight Ammo Usage : infinite Type : close-combat weapon Damage : 100 / hit

Medic Special abilities
Medic's Healing capacity
When a player is in a bad health-state, he can request medical cares with the command "callmedic" (by the way, the "mmeeeeddiicc !!!" sound is from TFC). He will be noticed by a medic of his team, because he will have a light-hallo only visible by the medics in his team. Other players won't see it. Once the medic has stored enough extra-health in his backpack (yellow health icon appairing sometimes over the regular red health icon on the HUD), he can heal his teammates by touching them. Both players will know if the injured player was partially or fully healed. The medic can store extra-health in his backpack only if he is already at full health. The health picked up after will automatically turn into extra-health. Although, the medic won't be able to use this extra-health for personnal healing.
Medic's Supply Equipment
The Medic can also help his teammates by creating them some equipment, like armors, power-shields, and health-boxs. The Medic will, however, have to pickup some Energy Packets in order to create these new items. Medics have to use the command "create XXX" to create the items, where XXX is the one of the folowing item names : "jacket armor" -> 15 energy "combat armor" -> 50 energy "body armor" -> 100 energy "power shield" -> 200 energy "health" -> 25 energy "megahealth" -> 125 energy

Back to the class menu