/*
=========================================
    - Urban DM -
 Version : 1.01 BETA VERSION !
 OEM : Windows & such
 date : October, 13th 1998
 Author : Spk - Urban Software
 Email : spk@captured.com
 Sources : no (contain confidential UrbanCTF code blocs)
 Homepage : http://www.captured.com/urban
 Credits : Satan, Warezone, and Stone Lance
 for the nice Chasecam ! :)
=========================================
*/

/*
======================
WELCOME ABOARD !
======================
*/
Well, what the hell is that new DM mod ? Still another imitation of Lithium ? Certainly
not...

This litlle (but kick ass !) DM mod was created first for the fun on my LAN, and then
oriented to the public when it started to look like a great mod. I've made it to allow
the Quake community to wait until UrbanCTF is out (hehehe...=) ! Have fun with it ! 
And thanks to have downloaded this litlle mod !

Note : a new UrbanDM part has been/will be put at Urban Software's homepage. It will
contain help, tactics, etc... check it at http://www.captured.com/urban.

You can find help about this mod at Urban Software's homepage : http://www.captured.com/urban, in the UrbanDM part of the Downloads page (new).

/*
======================
INSTALL
======================
*/
Unzip everything into an "UrbanDM" folder under your Quake2 one. Then run the RunMod.bat
file, and play ! Seems simple, he ? :)

/*
======================
FEATURES
======================
*/
(go have a cafe, and come back here before you start reading...)

	- New in v1.01
	* fixed "after-chasecam" prediction movements
	* renamed the "commands" help command, into a "helps" command
	* Server can now desable day & night with +set day 0
	* you can now vote changing maps ! (from UCTF)
	* added an autobind command (for dummies only ! :) which will
	  auto-bind all your keys for you, if you type the autobind
	  command at the console
	* added info message at start
	* added random messages (customize your random message in the randomsg.txt file)
	* added a Best Players scoreboard ala Rail Arena after the Deathmatch scoreboard,
	  when the level finish
	* added the gravity grenade
	* fixed the "flare-flooding" bug
	* winder gun now has the blaster model (fires faster), and has another sound

	- New in v1.0 -
	* Day & Night Rotation system : scared in the dark ?
	* Flashlight & Flares grenades : use them in the dark...
	* Dynamic Item placement (server side only) : place new items into
	  the level
	* (fix) bouncing rockets no longer bounce when bounce_rocket is set to 0
	* (fix) Can gib players when not gibbed
	* (fix) some head picking up algorythm...	

	- New in v0.99 -
	* VWEP supported
	* Improved Chasecam n2 from QDevels
	* Feign Death command : self-explanatory !
	* Hyper-Jump : "hey ! I can see the moon !!"
	* Sadic Grenades : this grenade jump onto your opponent when close enough
	* Laser-Defence grenades
	* Winder gun : make your opponent loose all his guns !
	* Head Bonus : gib your opponent, and capture his head. Then if you kill someone
		       else, you'll get 1 frag + the num of heads you're carying. The
		       Max of heads is 5.
	* Head Kickage : once you've killed someone, he/she must wait 6 seconds before
			 respawning. During that time, you can play football with his/her
			 head ! Simply aim where you want the head to be kicked (i.e : a
			 goal), and run into the head ! :)
	* Locational Damage : Aim to the head for BIG damages !
	* Motd : edit the motd.txt to customize the welcome message when players enter the
		 game
	* Stats : show you some vital infos about you and the other players (health, 
		  head nums...)
	* more I can't remember... oh yes, you can kick other players once you've 
	  gibbed them... :)

/*
==============
THE COMMANDS !
==============
*/

Type the folowing commands at the quake2 console :

	- New in v1.01 -
	* helps : show you some useful help
	* gravgren : fires a gravity vortex grenade
	* autobind : auto-bind your keys (dummies...)	

	- New in v1.0 -
	* flashligh : the flashlight for the looonng nights...
	* flares : same as above
	* additem <item_name> (server side ONLY) : add new items into the world
	* +set day <value> (server side ONLY) : set the time of a complet rotation between
	  Day & Night periods
	
	- New in v0.99 -
	* chasecam : switch between chasecam ON/OFF mods
	* camviewlock : allow you to choose an angle for the chasecam
	* camzoomin : zoom forward when chasecam is on
	* camzoomout : zoom backward when chasecam is on
	* stats : print Stats
	* feign : feign death !
	* laser : put a laser-defence, you'll need at least 5 cells
	* sadic : throw a sadic grenade, you'll need at least 2 grenades
	* jumper : perform an Hyper-Jump
	* use winder : use the Winder gun, you'll need at least 1 cell

/*
================================
BUGS (damn, I hate that word...)
================================
*/
	* The MuzzelFlash of the gun, when Chasecam is activated, stay where the chasecam
	  was first activated until chasecam come back off.
	* Sometimes when picking up a head, it goes under your legs...

	Please send me bug reports or anything like that to spk@captured.com.

/*
==============
MISC
==============
*/
I may release the source code if I receive lots of requests (after UrbanCTF will be out...).
Email at spk@captured.com, if interested on. Also, keep an eye at Urban Software's 
homepage, http://www.captured.com/urban to get the latest news about UrbanCTF. Release 
date (aprox) : 30 October.
I hope you'll enjoy playing this mod ! Let me know if you're running a server with it, I'll
put it on the homepage.

	Thanks,
		Spk, Caedes, and the Urban Software team !


		" Gibbed ! "
