---CanalZone---
A spin off an original idea for TF Quake1.

Creator:		heXum (hexum@bellsouth.net)
Editor:		Worldcraft 1.6
Filename:		CanalZone.bsp
Additional Files:	blubrk1.wal
		bricka2_1.wal
		brickb_1.wal
		carch03.wal
		city4_7.wal
		dm64.wal
		dung01_6.wal
		metal1_7.wal
		metal4_4.wal
		wood_02.wal
		canalzone.gif
		canalzone.txt

Creator's notes:
"The idea was to be 2 separate 'cities' with no capture pads and/or flags. Each city was going to spawn with their team, and the other teams captain. The point would have been for the opposite teams captain to stay alive in the area he had, since the only way to gain a point for your team, would be to kill the other captain. This is why I made each base so complicated with ledges, multiple stories, and teleporters. While finishing it, I decided to add 2 tunnels (the only way to the otherr base) and make it a normal map. All of the captains original spawn points have been turned in capture pads, so there will be no problem capturing the flag if it makes it all the way to the other base. The main battles will be fought in the crapmed confinements of the canal tunnels, hopefully where the defense will also set up. We will see..."

