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Title                   : Moebian
Filename                : RvnCTF2.bsp
Version                 : 1.0 of 11/2/99
Author                  : De Raven (of Clan Laser Eyes)
Email Address           : gavinc@atd.co.uk
Installation            : Unzip into your Quake2/ctf/maps directory.
                          Type "map rvnctf2.bsp" to play. 

Description             : A CTF level I designed to play here at work over
			  the course of about a week. Having dabbled with 
			  Q2 level editing, and made a couple of basic CTF
			  maps, I thought it was time to go for broke and 
			  sit down to properly work through a level. About
			  an hour after deciding to start later that 
			  evening, I had a divine(?) inspiration, and the
			  flag-rooms were born within my skull. That's how
			  it started, and the .bsp in this .zip file is how
			  it ended up.

			  This map was an absolute bloody nightmare. The 
			  connected flagrooms were relatively easy, but working
			  out where all the corridors could actually fit without
			  overlapping when I mirrored the base was an exquisite
			  torture. Much anguish was felt :)
	
			  But it was worth it in the end. I hope. Enjoy.

Recommended
# of players            : 8-16

* Play Information *

Single Player           : nope
Cooperative             : nope
CTF	                : Absolutely
Skill Levels            : nope		  


* Construction *

Base                    : Original level from scratch.

Editor(s) used          : Worldcraft 1.6

Build Time              : A fair while - about a week of working about 3
			  or 4 hours a day.

Compile Details         : Do you need these? What are these for? It worked.
			  It didn't crash. There are no leaks. Details?

* Known Bugs *

There appears to be a minor vis problem in the small machinegun room by the
grenade launcher, just off the central area that extends towards the stairs.
I have no idea what is causing this, but it's not too much of a problem in 
terms of play. If anyone knows how to fix this, please, please let me know, 
'cos despite it's small and inoffensive nature, it bloody annoys me. I'd like 
to kill it if at all possible.

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Additional Credits to   : Matt (Grolsh) Ryder, for having just gotten
			  into the art of mapping, and thus rekindling 
			  all those nostalgic feelings about how I got
			  into it all. 
			  Also to all the members of Clan Laser Eyes (LSI) -
			  Bum-Eggs, Fate of Nations, Captain Bob, Grolsh
			  and the members of Gentlemen Under Fire (GUF) -
			  Beardy Twat, Loonie, Coyote, Armitage, Bones and
			  2Dfx, for helping me playtest the bugger.
			  To Matthew 'bushboy' Trow, whose walkway prefabs
			  I used in one of the rooms.
			  To Ben Morris for WorldCraft, and of course to id.
                          
Info about the Author	: The author's name is Gavin Cooper, and he works in 
			  the games industry at a place called Attention to 
			  Detail (ATD) in Warwickshire (that's England, for 
			  all you folks in the U.S.)
			  He's 20, almost 21, and used to have trouble getting
			  served in pubs until he grew a ridiculous goatee. He
			  hopes to get it upgraded to a respectable one 
			  sometime in the near future.
			  He wishes more people would use this space in their
			  text file for writing amusing rubbish.

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*** Copyrights/Permissions ***

This map (RvnCTF2.bsp) is copyright 1999 by Gavin Cooper.

This map MAY NOT be used as a base for other levels, unless you get my
permission. If you ask, I'll almost certainly give it. If you want a copy
of the .map file, just ask, or you can have the .rmf if you fancy it.

Please distribute this map freely and far. I don't mind where you send 
it, but my only demand is that you distribute this .txt file with it.

This map may not be distributed on CD or floppy for commercial purposes
unless you have the author's permission.
