--------------
 Version 1.20
--------------

Updates (3/21/98)

Fixes: 

 * Jail toggle flooding server FIXED
 * MATCH STARTS IN countdown fixed, now starts at the end of
   the intro messages, allows more time for joining on map changes
 * "MATCH ENDS IN..." message fixed. Impulse 11 for time left any time
 * FlagDrop now gets saved after toggle, says until server resets
 * Op status no longer lost on manual newmap.
 * Fixed score holder being lost
 * GHOSTING is now detected after .2 seconds and corrected
 * Flag indicators no give correct values all the time, including at map change
 * Guns are dropped before an inmate is let out of jail, so gun is not lost
 * FFire is now turned on in jail, no matter what
 * Death messages from jails are not displayed
 * Observers no longer can make sounds
 * Observers no longer can hit/activate buttons
 * FFire sound only played instead of both normal death sounds and FFire sounds
 * Hacked clients no longer can avoid being kicked from the game in the QW version
 * Hopper skins fixed
 * At the end of a game, it no longer gives the "TEAM wins the round" message,
   as it is inapplicabe
 * Paintballs are no longer affected by the NOAIM toggle, or auto aiming

Gameplay additions:

 * CO2 and ammo are dropped on death
 * Server option to disable jails created
 * Player option to override being forced to go to jail
 * Variable eliminated countdown created
 * A new scoring mode can be toggled, and this mode will give the team with the flag
   at the end of a round an extra 2 points
 * Now, a master op can gib and kick other master ops, including theirself
 * Paintballs have a chance of breaking, based on the guns
 * A function to ID players in sights has been added (impulse 198)
 * A function to KICK players in sights has been added (impulse 197)
 * A functionto GIB players in sights has been added (impulse 196)

Aestetic additions:

 * About 12 New sounds... more to come possibly
 * New player model with new skin
 * New models for paintball boxes, instead of piles
 * Hopper skin is different for the 200 round one
 * Barrel skin now looks more realistic

 New Client Commands for 1.1

Impulse 11   :  Time left in Match
Impulse 195  :  Toggle your jail preference ( reset every match )
Impulse 196  :  VIEW-GIB
Impulse 197  :  VIEW-KICK
Impulse 198  :  Toggle ID mode              ( reset every match )

----- Time Left In match

Simple enough, it tells you how much time until the game is over! :)

----- Toggle your preference for jails

By default, you will be going to jail. Hit this to change it to allow
you to observe the game in progress, and again to go back to jail.
It is only check at the time you die.

----- View GIB

If you are opped, and look at a player and hit this impulse (bind it to a key or
you are plain stupid) and they will gib.  Must be aimed directly at them.  If it
does not work at first, keep hitting it! You may be aimed slightly in the wrong
direction

----- View KICK

Same as VIEW GIB but you kick them off the server

----- Toggle ID mode

When this is ON, it will display the person you are aiming at and thier weapon
if you point directly at them.  Fairly reliable.... but not perfect yet. :)
Expect a better version later or something.


Server commands


"/jail"  In remote admin, this will toggle the usage of jails if the map is
	 made for them.

"localinfo revivelength ##" 

	defaulting to 60, this will change the lenght of time a 
	eliminated player must wait beforing reviving.  

"localinfo scoring (new/old)"

	defaulting to new, this will allow the server to enable 
	or disable the bonus point system




--------------
 Version 1.10
--------------

* Note: This is a server only release. There are no new sounds,
	models, maps, or any other file type required for the
	normal player to download.  The only change the player
	will need to make, is to know the new commands added
	in this version.

Updates (2/9/98)

  *  CO2 capacities added, maximum amounts on hand
  *  CO2 dropping enabled
  *  Paint dropping enabled 
  *  Ability to empty current CO2 allowed
  *  Status indicators for Who is alive added, and indicator for 
     how many alive made easier to access.
  *  FFire sounds enabled
  *  Flag dropping enabled (server option, default OFF)
  *  Flag returns home 30 seconds after dropped
  *  Flag returns home when opposing team touches it
  *  Custom map rotation added
  *  Crashing from maps out of rotation fixed
  *  The players topcolor now revert to solid color when the flag
     carrier drops, returns flag, or gets killed

    Client Commands for 1.1

    Impulse 1  : Drop gun
    Impulse 2  : Drop barrel
    Impulse 3  : Drop hopper
    Impulse 4  : Drop/Toss CO2
    Impulse 5  : Drop/Toss Paint
    Impulse 6  : Drop Flag
    Impulse 7  : Empty CO2
    Impulse 8  : Whos Alive Status
    Impulse 9  : Flag Status
    Impulse 10 : How many alive Indicator

 --- Drop/Toss CO2

	"Impulse 4" or "dropco2" is used to drop some of your stored
	CO2 on the ground for others to pick up, so you can stop being
	such a hog. If you are moving, the bottle will be dropped in
	place falling to the ground where you stood when you gave the
	command.  If, however, you are standing still, the CO2 container
	will be tossed forward, the distance depending on how high or
	low you are looking.  This is useful for tossing CO2 to your
	teammates.  

	A CO2 bottle will be autoselected to be dropped, so you dont have
	to worry about it.  You will first drop all 7 OZ bottles, a 12 OZ
	if you have no more 7 OZ bottles, and finally any 20 OZ bottles
	you may have on hand.  12 gram CO2 cartridges will NOT be dropped.

 --- Empty CO2
	
	"Impulse 7", a simple funtion that will drain your current co2 
	bottle, and automatically switch to your largest container without
	the need to waste paint.  Be careful, because once you empty a
	co2 container, there is no turning back, and it is pretty
	stupid to empty your very last container.


 --- Drop/Toss Paint

	"Impulse 5" or "droppaint" is used to drop a box, or pile of 50
	paintballs.  This acts like the CO2, as if you are moving when you
	give this command, the paint will drop down, but if standing, you
	will toss the paint.

 --- Drop Flag

	"Impulse 6" or "dropflags" is used to drop any flags you may be
	carrying.  The flag will spawn one second after you drop it, in 
	the position you were in when you gave the command.  This command
	is controlled by the server administrater, who may choose to disable
	flag dropping.  If this option is enabled, when a flag carrier is
	eliminated, the flag is dropped at the point they fell at.

	From this point, one of 3 things can happen.  If the flag goes
	untouched for 30 seconds, it will return to its home, or original
	spawnpoint for the map.  However, if a person of the same color of
	the flag, (the team attempting to capture it) touches the flag, they
	regain posession of the flag.  But, if before either of these things
	happens, someone from a different team touches the flag, it will be
	prematurely send back to its home.

 --- Flag status indicator

	"Impulse 9" or "flagstatus" will display to you the status of all
	active flags in the map.  It will tell if each flag is at home, 
	away, owned by someone, if so by whom, and for how long the flag
	has been this way.  Colored splats are used within these lines of
	text to make team identification easier,  as the order of display
	is not constant, but rather based on the order the flags were added
	to the .BSP file by the map designer.  In order to view these colored
	splats as well as the rest of the paintball graphics, replace your
	"quake\qw\gfx.wad" file with the file "quake\pball\gfx.wad".

 --- Whos alive status
	"Impulse 8" or "whosalive" will display to you, in list format
	the names of every person who is activly alive in the current
	round, at that point.  This function also uses the colored splats
	around the names to make team ownership more apparent.


 --- How many alive

	"Impulse 10" will force the server to send a message to you telling
	how many people	are left alive on any and every team.


 Server Information for 1.1

	The server.cfg file has been updated to allow for custom map 
rotation and proper control of flag dropping.  Please review the new
file before running your server.  ** PLEASE NOTE ** :  Normal rotation
modes must be TURNED off if you wish to use custom rotation.  Also, a
bug in custom rotation causes the intermission between maps to be
skipped.  It is NOT reccomended to use custom rotation durring matches
or scrimages, as the final results cannot be viewed.

· WhatsNew.txt -- Timestamp (10:00 3/21/98) -- Updated by Calrathan ·
· WhatsNew.txt -- Timestamp (10:20 2/09/98) -- Updated by Calrathan ·
· WhatsNew.txt -- Timestamp (01:00 2/23/98) -- Updated by Calrathan ·
