Another in my Famous "Painters" series:
RENOIR
      RRRRRRR     EEEEEEE  NNNNN    NNNN   OOOOOO   IIII  RRRRRRR
     R       R   E  EEEE  N  N N   N  N  O      O  I  I  R       R
    R  RRR  R   E  E     N  NN N  N  N  O  OO  O  I  I  R  RRR  R
   R  RRR R    E  EEEE  N  N N N N  N  O  OO  O  I  I  R  RRR R
  R  R  R     E  E     N  N  N NN  N  O  OO  O  I  I  R  R  R
 R  R R  R   E  EEEEE N  N   N N  N  O      O  I  I  R  R R  R
RRRR   RRRR EEEEEEEE NNNN    NNNNN   OOOOOO   IIII  RRRR   RRRR

2 Teams(red & blue)
1 flag each team

8 Spawn points per team, 1 test spawn point

All weapons in base are medium, except...
Big Bad Juicy guns located elsewhere
All hoppers are 200
All barrels are Steel
All CO2s are high
All Ammos are high

r-speeds can sometimes reach just above 500 in
the middle, but are kept well below 300 in
all other areas, and are sometimes as low as
40 in the halls.

Description:
This map is kinda big. The bases are big and
dual level. There are two different ways into/outof
the lower area of each base. The back way if very
defendable. The front way is an uphill climb that
leads to the middle area and a top bunker. 
here is an elevator in each base
that transports you to upper hallway that takes
you out of the base and over the bridge. You can
also access the bridge from the front exit/entrance
to each base by way of the bunker that guards
the entrance at the middle. The bridge crosses
over a large pond. The third(back) way into each base
are located at each end just below the upper entrance.
The middle support for the bridge has a smaller
bridge to span the water crossways.

Planned tactics:
This map is meant to "apear" easily offensible, but "be"
easily deffendable. There are a number of ambush/camping
points both in the base, and out. The entire back entrance
to each base is lined with bunkers designed for extended
standoffs. The middle is a "cross at your own risk" area.
It's very open so cross with care.

Hope yas like it:
S8NSSON
ICQ# 140434