***CHANGES FROM ARCTIC PAINT II***
1. Changed lighting in outdoor areas.
2. The sky is now a daytime sky.
3. Pillbox now provides much better defense.
4. Whack-ass crates replaced with regular crate textures.
5. The ladders in the bases are now accessible from the glassed-in area. (Changes strategy a bit -- camp there!)
6. Ice and bridge are no longer slippery. (I thought it was cool at first, but battles on the ice turned out to be almost completely luck-based, and the bridge was easy to fall off.)
7. Some textures fixed.

NOTE:
The sky used looks PURDY in OpenGL.
However, in Software mode, it may look fugly, and/or slow down your system.
To change the sky, bring down the console and type:
sky pbsky1

This map designed for the Digital Paint Paintball 2.0 Quake2 mod.
February 16, 1998
******************************************************************************
Title		: Arctic Paint ][: Special Edition
Files		: pball/maps/arctic2fe.bsp
		   pball/maps/arctic2fe.txt
Author		: Fryth
Email Address	: fryth@iname.com
IRC		: irc.rigamer.com
			#paintball
Web Page	: http://www.captured.com/pbc/
Description	: PaintBall capture the flag style map
Other maps	: Arctic Paint, Warehouse Speedball, Ground Zero, Fryth's Frag-Fest
******************************************************************************

This map does not work properly without the PaintBall Quake2 i mod,
which can be downloaded from http://www.captured.com/digitalpaint.

******************************************************************************
Single Player		: No
Cooperative		: No
Deathmatch		: No
PaintBall           	: ;-) 2-team ctf.
Difficulty Settings     : No
New Sounds              : No
New Graphics           	: No
New Music               : No
Base                    : From scratch
Editor(s) used          : BSP
Known Bugs              : A few texture misalignments. STFU. :-)
Build Time              : About 8-10 hours.
Qbsp                   	: 25 seconds
Vis			: About 6 hours
Rad                     : About 5 hours
******************************************************************************

Gameplay: There are two routes into each base; a bridge above and an ice field below. While the bridge is iced, the routes will get you to the flag at about the same time.

Guns: I don't have that many high-powered guns, but there should be enough for everyone.

Co2: Lots but it's all random.

Barrels: A few in each base. The sky has been raised so you can longball.

Credits: Thanks to my beta testers: jitspoe, Calrathan, Puppet, Fembot, GoldBond, Flecko.

(c)Copyright 1998-1999 by Adrian Gudas
Contact:  fryth@iname.com.
All distribution is allowed as long as you distribute this text file with the bsp, and don't charge for it.