Tranquil Havoc - By Shreds?-=R=-]
released with DPL map pak(Nov. 1999)
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Unzip to your pball folder in quake2. (ex. c:\quake2\pball)
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***Contains***
2 teams (red, blue)
2 flags (red, blue - standard values)
Mirrored Sides for equal play
7 sets of pre-set equipment areas
3+ sets of non pre-set equipment areas
3 cockers per side
10 spawns per team
scattered Co2 to enable fair share (no Co2 hoggers)
No dark extra shadows (fair play for non GL-modulators)
2 Clan Rust textures Designed by GeNie (all clan rust textures included in zip)

r_speeds remain on a standard of 300. If entering back of base, you will hit 600+ 
small area. No secret paths, besides teh playerclip above spikes (on base) to
prevent players from getting stuck. No found stuck points in beta testing.
No colors besides that which is bounced of textures (Fair play to software).

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***Other Comments***
2nd pball map released.
Other map was tf.bsp (Testicular Fortitude - By Shreds?)

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***Contact***
Contact me if wanted to help with mods/map paks/or misc. I am 
willing to help with anything that sounds worth the time.

ICQ#-         18080702
E-mail-       shredsofskin@hotmail.com (more reliable)
alt. E-mail-  texfive@mediaone.net (less reliable)
IRC server-   ri.gamenode.net - #clan_rust (alt. IRC - ny.gamenode.net, pa.gamenode.net)

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***Thanks***
Thanks to:
S8NSSON for temptimg the mighty compile
GeNie for the Clan Rust textures
pro-tee for releasing my map in the pak

Other thanks:
Clan Rust members and Zer0 for beta testing
Fryth for fixing sky nodraw bug (sort of)
