// 
 -----------------------------------------
 AWT for Unreal v1.07 - by outkast
 (9/27/98)
 -----------------------------------------
//


// Overview:

	The AWT provides a set of low level objects for creating
common windows and their components and the ability to control
them with a mouse object.  The component objects have hooks to 
handle several different mouse events: mouse overs, left clicks, 
right clicks, dragging, focus, and so on.  Once a base window is
created and initialized components may be dynamically added and
removed at any time.  This system provides a higher level interface
for 2D display objects (menus, HUD components, dialog boxes, etc).


// Instructions:

It is very important to follow the instructions carefully
for the demonstration to work correctly.

1. Copy the .u files to your Unreal\System directory.
2. Copy the .unr file to your Unreal\Maps directory.
3. Startup the game.
4. Bring down the console and type "open tdemolev".
5. You may bind one the following keys, depending on how
   you want the system to work:

   Button bActiveHUD - Hold the button down to enter Active 
	HUD mode, release to exit.

   Toggle bActiveHUD - Toggle between Passve and Active HUD
	modes.

   To bind the key, bring down your console and type:
      SET INPUT <key> Button bActiveHUD
                  or
      SET INPUT <key> Toggle bActiveHUD

   Where <key> is the actual key you are binding to.

8. When in Active HUD mode, use the mouse cursor to drag the 
   icons to other ares of the 'desktop' as you would in any
   other windowing system.

9. There is a flare looking device in front of you, when you
   pick it up it will add a Flare HUD object to your screen.
   You may activate it by left clicking on it from Active HUD 
   mode or using your normal activate item key.


NOTE: Left and Right clicking are assigned to your Fire and Alt
fire buttons.

// Contact

 Please send questions, comments, suggestions, bugfixes, money, and
 yummy jalapeno poppers to bob@dotshop.com

 - outkast

//
End Of Line.

(c) 1998 H. Robert Berry, Jr.
Refer to awtObject.uc for usage agreement.