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** Quake 2 Icon Replacement Pack **
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Description
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This .zip archive contains one .pak file and a lot of image files.  The .pak file is
what most people will be interested in.  It contains all the files in a .pak so you can
stick it somewhere and have the new icons without any fuss.

But, some people will want to see the icons so they can make their own.  That's why I
included the orignal image files in the .zip.  If you don't want these, just extract 
the .pak and NOT the .pcx files.   But, if you want to see what these icons look like 
outside of Quake 2, extract them to a seperate folder.  



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Installation
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pak9.pak goes in your /Quake2/baseq2/ folder.  If you already have a pak9.pak, you can 
rename it to the next available number.  If youdon't have any numbers left (you can only 
have 0-9) you can stick it in any mod folderwhere you would like the new icons.  So, if you 
stuck it in /Quake2/ctf/ you would havethe new icons for CTF, but nothing else.  If you 
really want these in every game, simply copy this .pak file into each of your mod folders.  
(It's only like 66K).

BE SURE NOT TO OVERWRITE ANY EXSISTING .PAK FILES!!  YOU COULD DO SOME SERIOUSLY BAD
STUFF!!  Such as overwriting a map pack, new mod pack, or other.  

If you're extracting the .pcx files, and want to edit them, you have to extract them to
/Quake2/abcdef/pics/ (you can change abcdef to whatever you want).  When editing the files
note the pinkish color.  This is the color that Quake recongizines as transparent.  You
will also need the Quake 2 pallette, which can be aquired at almost any skinning site.  If
you have Paint Shop Pro, you can create your own pallette by taking a Quake 2 screenshot,
opening it, then hitting  Color > Save Pallette.  Whenever you finish an image, make sure 
you save it using this pallette, or else it'll look all sorts of fragged up.  Once you have
all the images done (or one done and want to see how it looks) start Quake 2 and type 
"game abcdef" at the console, then load up a map.  

Now, all this stuff seems pretty simple to me.  However, you might find it complicated and
feel like you're going to mess up your Quake.  If you have any questions, send them to
kerbuffel@captured.com.

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Legalese
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The .pak file included within this .zip archive is to remain unedited and unmodified in 
any way, shape, or form.  If you wish to distribute it in any way other then electronic 
(such as on a CD, disk, or other form) you MUST recieve my written permission.
The .pcx files can be edited.  If you do edit them, and distribute them, then make sure 
you put somewhere I originally made them.  If you completely redo them, and just use mine 
for learning purposes, then, well, you don't.  If you do edit the files, contact me and 
I'll help you show them off.