[TW2CTF4 - Cataclysm]
Flag Rooms
- 5 Medkits
- 2 Cells
- 1 Power Screen
- 2 Bullets
- 1 Railgun
- 1 Adrenaline
- 1 Chaingun
- 1 Slugs
- 1 Super Shotgun
- 1 Jacket Armor
- 1 First Aid
- 3 Grenades
Look at the size o dat dar lazer thingiemabob. It doesn't do to much damage. You should be able to grab the flag and get out of the laser with only a point or two of damage. The base has a railgun, which can be useful if you can use it. If you need your Rocket Launcher, jump into the hallway for a second. It's a good idea anyway, you'll get any early risers who want your flag before a true defense can be arranged.This is a good hammer and anvil base. If you can, get some snipers in base, they'll make life a lot easier. The anvils can hide behind the crates for shoot-and-duck tactics. Flag carriers can hide behind the crates while their grapple gets to the door to the upper perimeter. Don't try to knock people into the laser unless you and you teammates form a circle around him and make him stay there. You can also do it to your own teammates ;)
Hallways
Hall 1 (When exiting base, it's on the right)
- 2 Bullets
- 1 Rocket Launcher
- 1 Slugs
- 4 Armor Shards
- 1 Shotgun
- 1 Shells
Hall 2 (When exiting base, it's on the left)
- 4 Stimpacks
- 1 Machine Gun
- 1 Bullets
- 1 Slugs
- 1 Slugs
- 1 Megahealth
Those be some cool lookin' walls. It would be cooler if they lead to some sort of pool, but you don't always get what you want. AnywayTaking this way in can be a good idea. If you pick up the megahealth, you'll have some nifty extra health to use, but if it's not there, you don't, and you might not have that handy Rocket Launcher. Anyway, if persueing down these halls, use the railgun and try to make them run against the walls. It will slow them down signicantly, not to mention help close the gap between you. To push people into walls, fire a shot or two to the side of them. Why do that when you can just kill them? Because it's fun to watch the death animation when rails go right through their chest. If you are getting persued through these hallways, jump a lot. If that doesn't work, use grenades. They might stick in the corners or where the walls meets the floor. The bounce off the ceiling grenade tatic works here too.
Where the hell
did the screenshot go?
It looked damned cool!
- 1 Ammo Pack
- 1 Grenade Launcher
- 2 Medkits
- 1 Rebrether
- 3 Grenades
- 2 Bullets
- 1 Body Armor
- 2 Rockets
- 1 Hyperblaster
- 2 Cells
- 1 Quad Damage
- 1 Small Floating block
Don't worry, the pools are just water. With lots and lots of food coloring. Plus, there's goodies down there, so it's worth a trip. The teleporters take you to the bridges going over the crossroads. To get the Quad, the onl way I know to get up there is to grapple. (Or rocket jump) It'll take at least two grapples to get up there. Anyway, the doors up there are a little wierd. They require 150 (I think) damage to open. That means you'll firing at least two shots to open them. Unless, you have the Quad Damage or Power Amplifier. Taking the high route is shorter, and therefore a better idea, especially if you have the power ampilifer. If you keep strafing your persuers will help you open the door, by missing you and hitting the door. Once you get on the bridge though, fire at your door and have it stay open no longer then it has to. The strange floating block is an unexplained phenomnea. It is a little off from being in the exact center, but it does make a nice little firing spot. You have to grapple onto it from the quad level though. The tops of the forts make bad sniping spots becaue of the laser, but the area above the team logos is nice, except you're against a wall, making you vulnerable to rockets.
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