[Loki's Minion's CTF: Differences]

There's a bunch of neato stuff you can do in LMCTF that you can't in Q2CTF.
- The Grappling Hook: Not only do you have a new model, (which is bigger and cooler looking, but still not realistic.) you can grapple people. This is pretty hard to defend against, once you're hooked. Your health quickly goes away, and the guy grappling you may be under the bridge you're standing on, or on the other side of the wall. If you do see him, he'll be right next to you. But in the time it takes you to turn and shoot, you could be dead. Plus, you don't even have to switch weapons! LMCTF offers a offhand grappling hook! This is a great help, you can grapple away and return fire. Or, grapple someone and shoot them.
- Skins: Q2CTF has 4 skins. 2 red, 2 blue. Sure, you could hunt around the web for CTF skins for your favorite models if you want more. Or wait for Shirt and Pants Teamplay to come out. Or you could play LMCTF, which has 30 different skins! They come in three sets: Cops and Robbers, Demons and Devils, and regular team skins. These support rightys and leftys, male and female. I don't know of any other models being supported.
- Artifacts: Uh, the only real difference is the names and that the Regen Artifact functions different than the Autodoc.
- The Maps: LMCTF supports alll the Quake 2 single player maps, and all the id Q2DM maps, and the Q2CTF maps, and then the Strogg CTF maps, but it Also comes with ten new maps! (Two of the LMCTF maps are the same as in the SCTF: Toxin Refinery and Twin Generators.) The new maps kick ass; all of them have been throughly playtested, and are completely fair.
- Radio Sounds: Communication is one of the most crucial things in CTF. Now, it's made even easier. in Q2CTF, you have to type messages. This can be bad, if someone on your team is in a firefight and cant read the message now, then kills his enemy. Pulls down his console and reads it, while the guy he just killed gets his revenge. In LMCTF, you can make sounds. This way they hear you say it, and they don't have to take the time to check what you say. Note: You're going to bind these to keys, but I also sugest you bind text messages to the sound keys. Why? Not everyone uses sound (i.e. me). So type this: "bind (key) "play_team incoming"; say_team "Incoming!". It helps us deaf marines.
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