[Offensive Tips n' Tricks]

This is stuff from my experience. It might help you, it might not.
Offensive Fade
This is when you're playing a pick up game and you only have a few players. One person with a shotgun goes in, fires a fires few rounds, and runs out. The defenders, sensing an easy kill, will come out a bit to try to kill him. Now introduce them to your friends and their high powered weaponry.
Circle-Strafe
This is the action of moving in a circle but keep a fixed target in your sites at all times. This is accomplished by turning one direction, and strafing the other. Doing this, with the original configuration, is like so: Hold down on the . key while holding down on the right arrow key. This is a fundemental manuever for any Quake 2 game.
Follow the Merrily bouncing Grenade
So, you can't run backwards. You can't even look up and run. But you still need some grenades behind you. When running down a hallways with a 90degree turn in it, fire at the wall just before you make the turn. The grenade will bounce off the wall, fly through you, and hit your opponent (with some luck). If there's no turn in the hallway, look down a bit and fire. The grenades wont go very far, allowing you turn run over them without much risk of hurting yourself.
Rocket Jump
Has anyone noticed that no one Rocket Jumps in CTF? I guess people think that the grapple has replaced the Rocket Jump. Sure, if you need to get somewhere high, the grapple replaces the Rocket Jump, but if you need a speed boost, a shortcut, or both with some return fire mixed in, the Rocket Jump is the only way to go. Most people think you can only Rocket Jump forward. It is easier, but you can rocket jump backwards and get more distance than hieght. Just aim a little higher than you would when you would regularly Rocket Jump, but run backwards, and fire. You'll glide through the air, leaving your persuers behind. Plus, you can fire at them when in air and once you land. This works wonderfully on Q2CTF1. Plus, Rocket Jumping makes a great confusion tactic. Say you're playing Twin Generators (LMCTF09, or SCTF4) and your just running through the crossroads with three guys in hot persuit. At one point they'll think you can't grapple up onto the ledge abovbe you because you'll get caught under it, but if you rocket jump, they'll be completely surprised. Chances are they'll think you blew yourself up and then look for the flag, and even if they don't, they'll still have to pull out their grapples to catch up.
On to the next section: Defense
Back to Communication
Back to Index
Back to The Directory