[ThunderWalker II: Features]

ThunderWalker has added some new stuff to Q2CTF, and changed some of the old stuff.
- New Techs: There's 4 new techs in ThunderWalker. Plus, they edited the old ones.
- Offhand Hook: A snazzy grappling hook that doesn't require you to switch weapons. The downside is that's it's incredibly slow.
- Improved Grapple: It fires faster, pulls you faster. Grappling the way it was meant to be...
- Flares: Flares are exactly what the sound like. They are thrown and illuminate the area around them for about 15 seconds. You get three per life, and you get three more if you capture the flag.
- Kamikaze: This kills you instantly, but you release a BFG type shot. You have to have kamikaze to use this. It is a random thing when you spaw. You'll get a message when you spawn, and a icon above where you tech icon should be. (If you have a tech, that is)
- Teleport: This teleports you to a respawn spot on the five seconds after you use the command. You get this once per life, and if you capture the flag, you get another one. If you have the commando tech, you get unlimited telports. You cannot teleport with the flag though.
- Stimpacks: This throws a stimpack out in front of you. It can give you 20 - 30 life points, and you can't get more than 200 health, unless you have the autodoc, and then it's 300. You get three per life, and if you cap the flag, you get three more.
- Sniper Railgun: The Railgun is a powerful weapon; being able to deliver 100 points of damage instantly. It is a great weapons for a sniper. But it leaves a blue and white trail, so you have to keep moving. Those are a thing of the past with this. Sniper mode will make you silent and invisible. It takes a lot longer to reload, and you only get 5 shots.
- Groups: ThunderWalker lets you divide the players into three groups; Defense, offense, and roamers. Sure, we had these classes before, but now once you assign yourself to a class, you can send messages to that class.
- Destroy Tech: This is the same as drop tech, only the tech respanws somewhere else, not in front of you, and you only can do this once per life.
- Weapon Switching: Faster Weapons Switching! You see the switching animation for a fraction of a second, near impossible to detect. Why is this good? Because you don't have to wait forever to fire different weapons. Fire a rocket, then fire rail, then fire a rocket.... ahh... the possibilities.
- Ammo Munching BFG: BFG now takes 75 cells to fire a shot, providing for only two shots when you have 200 cells, 3 with a bandolier, and 4 with the ammo pack. (I did the math for you since it's summer ;)
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