[Loki's Minion's CTF: Artifacts]

Most of this stuff was copied from the Tech powerups section, just in case you thought you were having deja vu. (Did I spell that right?)
Haste Artifact
This doubles the rate of fire all your weapons. It also works on the rapid fire weapons, such as the machinegun, chaingun, and hyperblaster. The Hyperblaster works kinda wired with this though. It doesn't fire twice as fast, it fires two cells instead of one. It's the same effect, but someday it might help. This tech works best with the Super Shotgun, and Railgun, because of their slow reload time. The Rocket Launcher is good when strafing side to side and firing, because the faster fire will make the line more solid, letting less room to dodge. This is good for defense, and sometimes offense.
Strength Artifact
This rune is pretty powerful, as it doubles the damage you do. With a chaingun and hyperblaster it has pretty much the same effect as the Time Accelerator. With the Rocket Launcher this is one of the best defensive weaponry. The power amplifer and a quad will do Eight times normal damage. That would mean a rocket does from 800-960 points of damage. That means even if they are at the edge of the radius, they'll sustain massive damage. A person with half good aim can clear out a base in a few seconds with this kind of power. This is great for defense and when you have a quad, the ultamite offensive weapon.
Resist Artifact
This is a wonderful little tech that takes the damage you recieve, and then cuts it in half. So, if you load up on a megahealth, body armor, power armor, cells, and an ammo pack, and manage to get this tech, you'll be near invincible. The best weapons with this are one with splash damage, because you will only soak up half. And since you only take half your own splash damage, you'll take a quarter. This is good for offense if you have a lot of armor and health.
Regen Artifact
I don't like this artifact as much as I like it's tech brother. It works pretty much the same, with some very noteable differenes, such as instead of regenerating 5 health and armor a second, it regenerates it every 3 seconds. And, it only regenerates health to 100, while armor to 200. And megahealths were off at normal rates.
On to LMCTF Maps
Back to Differences
Back to Index
Back to Directory