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 Title			: McKinley Remember'd
 Filename		: temple_ctf1.pk3
 Author			: rmbuddha
			  Ryan Marc
 Email Address		: rmbuddha@hotmail.com
 Homepage		: http://pages.infinit.net/rmbuddha/
 Description		: Medium-Large sized ctf level 
			  Inspired by q2ctf1 "McKinley Revival"		------------------------------------------------------------------
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Instructions:
-------------
1 ) Extract temple_ctf1.pk3 into your Quake3/baseq3/ directory
2 ) Start Quake3
3 ) To play temple_ctf1 type "map temple_ctf1"


Play Information:
-----------------
 Settings		: CTF
 Players		: 6 to 16 in CTF (possibly even higher)
 Bot Support		: Bots are supported, but there are limitations.
			  See known bugs below.

Special thanks:
---------------
 Thanks a whole lot to the people at id Software, without whom I'd still
 be playing Trivial Pursuit.

 Many thanks to Zoid for CTF,

 Thanks to my Adèle, who could care less about Quake 3 Arena, but who
 always took the time to offer constructive critisisme, pushing me to
 finally release a finished map.

 Thanks to all those who took the time to answer my questions on the
 Quake3World forums.

Construction:
-------------
 Build Time	: < 2 months , made over the Winter 2000 semester. ;)

 Compile Time	: on a Celeron 300A (@300 Mhz) 
		  BSP : 36 seconds
		  Full Vis: 58 minutes
		  Light - extra : 6 hours 36 minutes
		  BSPC : 6 minutes
		
 Editor(s) used  : Q3Radiant (Thanks Duffy et al.)

Known Bugs :
-------------
 BSPC is testy and the bots don't take all the routes possible, but
 I've still played many a game on this map and the fighting is
 furious. Two teams of four (one human) end up being pretty evenly
 matched.

 I've blocked off the central area (DE texture) because the bots just
 love to throw themselves into the mist. They will not attempt to jump
 off of the bridge.

 Human play has no such limits, and has more possiblities. The map is
 good with bots, but even better with friends.
                   
* Distribution *

This level may be electronically distributed only at NO CHARGE
to the recipient in its current state, MUST include this .txt file,
and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS
LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

Quake III Arena is a registered trademark of 
id Software, Inc.

