THIS IS A BETA MAP!!! DON'T EXPECT AWESOME PERFORMANCE FROM IT YET!
IF YOU WISH TO RUN THIS MAP ON A SERVER, DO SO KNOWING THAT IS IS A BETA
AND THE FRAMERATES WILL SUFFER FROM THAT FACT. PLEASE SEND ME AN E-MAIL
AND LET ME KNOW THE ADDRESS OF THE SERVER IF YOU DO. THANKS.

================================================================

Title                   : SkyKeeps
Filename                : skykeeps.pk3
Release Date			: 3/11/2000
Author                  : Dragonne{TRIAD}
Email Address           : Dragonne@triad.every1.net
Homepage                : http://users.nac.net/rdragonne/
Q3A Servers				: 209.123.121.52 Ports 27960(DM), 27962(CTF), and 27964(this one changes from time to time).
						  (They may or may not be running by the time you get this file! They should be within
						  6 months of the above Release Date.)

Description             : Two typical stone keeps, linked by drawbridges(sort of), 2000 feet in the air on rocky peaks.
						  On either side of the drawbridge are stone formations created by plasma(?) energy pushing
						  the stone up from the center of the planet. There are occasional releases of pressure(heh) that
						  cross the drawbridges. Battlements have also been constructed on these formations, with a
						  connecting bridge between them.

Additional Credits to   : id Software(of course).
						  Various Clan {TRIAD} members for playtesting and creative input.
						  Scooter for the sound track. (DON'T SUE ME!)
						  TPRS{TRIAD} for the mega-compiling PC!
						  My wife, Stacia{TRIAD}, for putting up with and joining me in my gaming hobby. Love ya!

Info about the Author   : Online Gaming Addict, NT Systems Admin in Real Life™, Picky and a bit Anal
						  about things sometimes :)

Q3 Levels by the Author : SkyKeeps, BattleGround(see the homepage above for releases since this one)
                          

================================================================
Installation			: Extract the .zip file to your baseq3 folder. DO NOT just rename the .zip to
						  a .pk3 file, it will not work.


* PK3 File Information *

Map(.bsp) Name			: skykeeps
New Textures			: Nope
New Sounds				: Nope
New Music Track			: Yes


* Play Information *

Bot Support				: Not yet, It's still a BETA map! (For Single Player)
Deathmatch				: Team DM could work I guess(?)
Capture The Flag		: Now you're talkin!


* Construction *

Base                    : From scratch, all original
Editor(s) used          : Q3Radiant ver 196
Other Prog(s) used      : GoldWave 4.01 for the music track
Known Bugs              : I hate mosquitoes, does that count? Oh, none in the map.
Build Time              : About 60 hours
Build Machine			: PII 400, 128MB
Compile machine         : PII 400, 128MB/P200MMX, 64MB
Compile time			: About ? hours
Music Track				: Fire by Scooter(a German artist/group, remixed for better playback in the map)


* Map/Creative Notes *

I made this map because I heard one thing about the original id space maps over and over again. Everyone loved the
possibility of falling to their deaths, but hated that there was little room to fight on solid ground. I set out to
make a map with the best qualities of both land based and space maps. There is ample room to fight within the keeps
and avoid snipers and falling to your death. But when traversing between the two keeps, you have the added challenge
of open space, falling danger, snipers, and the plasma balls crossing the drawbridges. I hope I managed to achieve what
I had originally intended.

A special feature, if only cosmetic, are the "working" catapults. All 8 of the catapults are also launch pads. I thought
it would be more in keeping with the theme to have them look this way. I guess it's kind of a novelty, but I like it! :)


* Other Info *

I have an extremely busy life between my wife, my job, running Clan {TRIAD}, upkeep of the clan's webpage, and
playing these games online. Somehow I still find time to do this time consuming creative map making stuff.
Ya know, someone could pay me to do these things in my spare time. (Please?)

OH! I almost forgot... Donations are eagerly accepted. :)
You can send me $$, PC parts(anyone got a P3 CPU or 64 meg or better SDRAM they could send over?), games/utils/editors
(NO ILLEGAL STUFF PLEASE), or anything of real value you don't happen to need/want anymore. Send me an e-mail!


* Copyright / Permissions *

THIS IS A BETA MAP! WAIT FOR THE FINAL RELEASE!!!

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to modify the entities for use with a non-standard CTF Mod,
please inform me be e-mail, just so I know it's out there in
other forms. Please retain this text file if you do.

This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.

You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk. ;)
