Map Name:     Fragships - frgships.pk3
Map Author:   Rob Morriss
Email:        robmorriss@home.com
Design time:  ~1 month
Compile time: 72+ hours on my PIII 550

------------------------------------------------------------------------------------------------------------
Special thanks:

id Software

Havain
Ken-Ohki
Prophet
Rogue
Roywall
Mike
NAsH
Cid's materials & textures - http://www.saturn-online.de/~cosmo/mats.htm
(hundreds of megs of textures, and not even 1 banner!)

------------------------------------------------------------------------------------------------------------
Installation notes:
Copy the map-frgships0.pk3 file to your quake3\baseq3 directory (C:\Program Files\Quake III Arena\baseq3 by
default) Play on a server running this map OR create a new multiplayer CTF game, and select the frgships map

------------------------------------------------------------------------------------------------------------
Many textures included with this map pack are derivatives of quake3 textures, and should be treated as 
specified in the quake3 license agreement.

------------------------------------------------------------------------------------------------------------
Changes:

beta2
- changed name to map-frgshipsX.pk3
- improved cracks between patches (close to perfect)
- added pool room in cargo bay area
- moved crates to allow for easier escape (still needs a little more work)
- added health and armor inside crate
- shortened docks to reduce non-fogging bug
- fixed water texture on top tip of the flagpoles (too hard to swim there)
- thickened door frames
- increased cargo bay door sound volume
- fog now works perfectly when looking up from inside it
- added in cannon rooms
- added clip brushes around ship hulls
- cargo bay doors no longer cover lights when open
- opened up dock area
- added frgships.arena for selecting map in menu
- added in some sound effects
- new cargo box, ship deck,dock textures
- added in surveilance camera
- improved target_locations
- caulked hidden brush faces


beta1
- first beta release
- fixed "texture X needs lightmap but has no lightmap" bug
- fixed the bug that let you see the water surface from anywhere under water


------------------------------------------------------------------------------------------------------------
Known bugs/Problems:

* Light seepage:
 - through ceiling in armories, cannon rooms, crates, more.. 

* Possible to get caught between crates at cargo bay escape
  also getting caught underneath angled crate structural bar between cargo bay floor and 2 crates

* inverted cannons on blue ship

* ugly ship deck textures (ugh)

* s l o w (fastvis hopefully with new q3map)

* no bots (again, hopefully with new q3map)

* misaligned textures in crate rooms

* target-locations not quite proper

* crate_end1 texture missing

* cannon aim off