* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *
 * REQUIRES REGISTERED VERSION OF QUAKE3 *

Released: December 28, 1999
==================================================
Title                   : Forgotten Mines

Filename                : HALCTF1.BSP

Author                  : John E. Schuch
Email Address           : hal_9000@bellsouth.net
Editing page            : http://qw3.gamedesign.net
Other page              : http://www.pyropimps.com

Description             : CTF level
                                                    
===================================================
* Play Information *

Game                    : Quake3 reg.
Map Name                : halctf1
Bot play                : Yes
Deathmatch 2-10         : No
Capture the Flag        : Yes

==================================================
* Construction *

Program			: q3Radiant
Base                    : Remake of ThreeWave CTF4 
			  from scratch. (see Etc)
Construction time       : About 10 hours
Compile times           : bsp - 16sec
                          vis - 1006sec
                          light - 2010sec
Compile machine         : p2 333MHz w/128meg PC100

==================================================

* Other *
Doom:
None

Doom2:
Over 50.

Duke3d
Somewhere around 12 to 15 maps, not available on the net.

Quake:
About 20, no longer available -- Urbana CTF/DM mod 

Quake2:
RA2MAP12 (Hal9000's Pimprena)
HALRA2 (Hal9000's Pimprena II)
HHOPE (Hadley's Hope)
THEGRIT
THEGRIME
MINERVA
OTHERWARE (The Other Warehouse)
FRAGHACK
UBERDM (DM competition map for E3 Uberfest 98)
HAMTIME (HammerTime for HAMMERTOWN->StLouis)
MINER (Miner 1999er)
SPLIT
ARGH (Castle Argh)
and a few other non-internet-published

Quake3:
HALDM1.BSP (HAMMERTime)
==================================================

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

This map or any part of it may *NOT* be distributed over any
medium at this time, or anytime in the future, for profit in
any form of currency, credit, or rocks and pebbles
(depending on your culture).

==================================================

* Etc *

Still getting used to the change from Qoole to Q3Radiant.
Major props to Mr. Brian Wight, the original author of the
"Forgotten Mines" level from Qworld 3wave CTF back in the
day (remeber when it was 'capture the glowing key'?).
Still my all time favorite CTF level.  Give him full
credit for the layout of this level.  I only take credit
in creating it for Quake3 and the slight modifications
such as redesign for jump pads.

Also, the gates are missing from in front of the flag
rooms because of some weird bug in Quake3 and/or Q3R
where the func_door that operates them would cause them,
when approached as they were closing down, to suddenly
jump to 100% shut and then re-open again; rather than 
just reversing direction and opening up.  

Hope you enjoy it.
Hal 9000

